D&D General Why Enworld should liberate D&D from Hasbro

I mean "do the people who complained about the Queer picture want Hasbro to regulate who our characters can love?"
Yes. Isn’t that exactly what they’re doing? If they’re against the idea ‘your story is yours to tell’

Just to reiterate my question that you didn’t answer.
How is: ‘Your story is yours to tell’ dictating the love lives of your character?
 

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It’s not even just that. It’s not just that the game has changed (which is has). Or kids have changed (which they have). It’s that the world has changed because that’s how time works. And the trope of middle aged men whining about kids today is old, old, old. And so tiresome.
You know the "Kids these days are lazy" trope?

It stretches back all the way to Egyptian hieroglyphics
 

Yes. Isn’t that exactly what they’re doing? If they’re against the idea ‘your story is yours to tell’

Just to reiterate my question that you didn’t answer.
How is: ‘Your story is yours to tell’ dictating the love lives of your character?
It isn't. That was never my position. Why do you think that?

I'm asking if people who oppose the "your story to tell" picture want Hasbro to restrict the sexual lives of characters instead??
 

Isn't the best part of TTRPGs being truly free to do whatever you want without needing it pre created by some system/designer? If my character is free to attempt whatever actions I can imagine, why wouldn't it include having relations with members of my own sex, or changing my sex, or even never wanting to have sex in the first place? Do we want Hasbro dictating the love lives of our characters like they tried with the adventuring day in 5E???
Representation matters.

And if it doesn't matter to you, congratulations on growing up in a world where you're represented all the time.
 


And the problem today, is that the teenagers like pastel colors (and want to talk with the monsters, instead of kill them). ;)
As any OS player will tell you, the goal of D&D is to circumvent encounters in order to attain gold while using as little resources as possible. Part of smart play was to talk to monsters rather than fight them (as combat is a fail state) usually under the guise of tricking, bribing or hiring them as mercenaries. Fighting cost HP and spells and ran the risk of death. The wise player avoided combat.

So really nothing's changed. Them kids are OS, this just don't realize it.
 

Are the products in question supposed to be "grown out of"? Are we supposed to stop playing (and buying) when we cease to be teenagers? I'm pretty sure that's the case with Saturday Morning Cartoons. Not so much with D&D. And it's the demographic they stop caring about, the one I've been a part of since I entered my 20s (long ago, and I still like RPGs), not me personally.
There is no reason to stop playing the game you enjoy. It still exists; new editions, supplements or additions of the rules do not remove it from existence. On the other hand, no one has any obligation to continue to produce material you like.
 

There is no reason to stop playing the game you enjoy. It still exists; new editions, supplements or additions of the rules do not remove it from existence. On the other hand, no one has any obligation to continue to produce material you like.
Except, they are. That's the crazy part. Other than 4E, gobs of material compatible with each version of D&D is being produced every year -- vastly more, as a rule, than TSR ever produced for each of those versions. Not engaging with that content and enjoying yourself, preferring instead to loudly complain all the time, is a choice.
 
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