Only in certain circumstances is precision better than advantage, and, honestly, you're unlikely to encounter those circumstances in normal play.Because precision attack is better than advantage, and that's only one of the options that the Battle Master has. Samurai archer with Elven Accuracy and Sharpshooter is pretty good, especially once they get 3 attacks per round, and even better with Rapid Strike. Up till then, though, I'd rather have Battle Master.
In the Banneret/PDK discussion: I was going to play one, but group friction caused me to leave right as we hit 3rd level, so I didn't get to test my hypothesis.
I get the feeling it'll be subpar if you play it like a support class, but would still be effective if played as a fighter (mostly because as others have said, the fighter chassis is pretty solid). Rallying Cry sucks as a means of in combat healing, but I find at that point second wind itself starts to drop off in in-combat usefulness. Instead, where it shines is as a supplement/replacement for the Bard's Song of Rest, as in exchange for not affecting as many people, after 4th level it'll be on average better, and after 6th level it'll be *guaranteed* better than Song of Rest. Best of all, the fact that they're different abilities means you aren't competing with usefulness with the bard as far as bonus short rest healing.
Now, does that make it an exciting archetype defining feature? Not really, but it's something I want to play around with more.
I'm not sure if BM is better than Samurai, but I do think BM makes a better Samurai than Samurai does.
I’m curious what the reasoning behind this thought is, given how the designers have commented on their inspiration for the Samurai class. It’s meant to be the classic film samurai, the Kurosawa figure who breaks out in duels and key fights and (as seen at high levels) holds cinematic last stands. It draws cross-culturally from the American Western and indeed could just as easily be used for a classic gunslinger character (Eastwood instead of Mifune).
As I’ve noted before, I like the Samurai class, but I also grew up watching and rewatching Kurosawa films (and its cross-pollinated cousins in Spaghetti Westerns) but can pretty much count how many anime I’ve seen on one hand, so my sense of Japanese pop culture inspiration might be very different from others on this board.
Only in certain circumstances is precision better than advantage, and, honestly, you're unlikely to encounter those circumstances in normal play.
The break point where +d8 beats reroll d20 is (iirc) above 15. IE, only when you need a 16 or better on the die. Given that a BM is attacking with proficiency and good stat, it will be very rate that you'd actually need to do this, meaning advantage is better.
However, the utility of being able to use the +d8 after seeing the d20 roll significantly increases it's use efficiency, but that also increases observer bias in estimating its overall effectiveness. Advantage is almost always going to be more effective.
Yes, as i said, it's better in the efficiency of use, but not in improving any one given roll.And yet, precision attack is still better than the Samaruai's advantage because you can use it after seeing the die but with the Samaraui ability you must use it before seeing any rolls.
While as previously mentioned, any of the current Fighter Subclasses could represent a Samurai, I've always considered the Champion to be a closer fit than the BM.I'm not sure if BM is better than Samurai, but I do think BM makes a better Samurai than Samurai does.
While as previously mentioned, any of the current Fighter Subclasses could represent a Samurai, I've always considered the Champion to be a closer fit than the BM.
I think the Samurai is fun and cool. I just have a hard time adding Samurai in with my typically Western European Medieval fantasy settings. I would like to try out new or more diverse things, but I know the European stuff better, and it is easier to fall back on that foundation of knowledge.
I do have an order of guards that are all secretly the Samurai class. They players haven't had to fight them, or see them in action yet however.