mrpopstar
Sparkly Dude
I don't seek to be profound. Ultimately its about blending the three pillars and finding a balance that meets the needs of your players and the needs of your campaign. That's all.This is an unhelpful truism rather than a profound statement.
Creating adventure environments that support the adventure (where combat and social interaction take place) is what I'm up to when I'm the Dungeon Master.I don't know. What is the GM doing with all their prep? It's certainly not exploration.
I fully support creating an endless string of combat encounters, but that's not what the game intends.