You think there are more rules for the social pillar than the exploration pillar?I don't think exploration is a bad pillar from a player's perspective...but I do think rules wise this pillar gets the least amount of love.
I don't think it's useful to equate roleplaying in combat with disruptive play, which is how these examples read to me. Why are players' decisions to heal their allies, grapple their enemies, and attack actual doppelgangers not considered roleplaying by you? In other words, why is playing the combat mini-game not considered roleplaying unless the players are being disruptive?@Hriston I guess I see roleplaying different than combat. Sure you can say something in character during a fight, but when a player starts "role-playing" their character in the midst of a dangerous fight, that's when I get miffed.
"I'm going to heal the monsters during the fight because I'm a pacifist."
"I'm going to grapple the cleric because it would be funny."
"My character is paranoid and I think your character could be a doppelganger (even though there's no evidence) so I'm going to attack a fellow party member."
All of these have happened in my games. It's annoying. Get that crap out of my combat.
You think there are more rules for the social pillar than the exploration pillar?
I think what Gary is saying there is that if the players make the game boring, it's on them.1e AD&D DMG (emphasis mine):
"Use actual time to keep track of game time spent exploring and mapping (somewhat tedious but necessary)."
"Assume that your players are continually wasting time (thus making the so-called adventure drag out into a boring session of dice rolling and delay) if they are checking endlessly for traps and listening at every door."
I don't think it's a coincidence that activities Gary Gygax describes as "tedious" and "boring" are both part of the exploration pillar.
The point is which pillar is this happening in, not who's responsible. I searched on the words "tedious", "boring" and "dull" in the 1e DMG. They are only ever applied to activities in the exploration pillar, never combat or social interaction.I think what Gary is saying there is that if the players make the game boring, it's on them.
Plenty of folks -- in this very thread, even -- find combat tedious.The point is which pillar is this happening in, not who's responsible. I searched on the words "tedious", "boring" and "dull" in the 1e DMG. They are only ever applied to activities in the exploration pillar, never combat or social interaction.
Also, using the 1E DMG as a guide for what may or may not be fun in 5E is pretty thin.