Chaosmancer
Legend
I’m sorry Ovinomancer you are demonstrating a lack of experience here. A dead end can be a river that you though you could ford but turns out you can’t. Or it could be a slope that you thought you could navigate that you can’t with the equipment you have, or a bridge that’s not where the map suggests it should be. I’m speaking from experience here. I knew my exact location in relation to my map in all three cases. All three cases involved back tracking and plotting another route.
Lost is when you don’t know where you are, or don’t know which direction to travel that’s it. It’s no more complicated than that.
Not getting lost doesn’t bestow you with supernatural knowledge and foresight of things you couldn’t know until you get there.
Going to jump in here. So, I run into a dead-end... I turn around and take a new route.
Unless you are forcing a ticking clock, or having us stop and fight 8 encounters for every day of travel, plus more for "wandering monsters" then... what are the consequences of a dead-end?
And, let's take another question. You know you want to go to the Tower of Evil in the Dark Woods. But you don't know where in the Dark Woods it is? Then... the party just wanders randomly until they find it right? What else are they supposed to do? I can't roll anything to find it, this is a massive forest that covers miles. Do I take the left trail ro the right trail? Doesn't matter, I have no idea so I might as well flip a coin for all the difference it makes
So, again... what are the consequences and challenges of finding something that you have no idea where it is at?