Chaosmancer
Legend
Combat challenges have a ticking clock built in already.
My first instinct is just to say no. But I'll go with my second instinct. What are you talking about?
Wandering monsters/random encounters are ticking clocks.
No, a wandering monster is a combat encounter. It isn't a ticking clock at al.
I'm not so sure you can cast a spell through a window (unless that window is open). You are clearly very permissible in your interpretation of rules and spells. You said that an unseen servant was a creature, for example. The more handwavy you are, the easier your challenges become. That's on you, not the rules. (And it's fine if that's what you prefer.)
Line of Effect isn't a thing. So, what exactly would be preventing it? There are no rules that state what happens when you try and cast a spell through a clear and transparent surface. I've checked, multiple times.
Also, I said Unseen Servant MIGHT be a creature. That it would depend on a DM ruling. Just because I acknowledge that different people have different interpretations doesn't mean anything. You seem awfully quick though to place a claim on me I never made.
Pillars don't necessarily stand on their own. You absolutely can make a combat challenge more difficult by adding secret doors or a social interaction challenge more difficult by giving them a puzzle. In any case, the time pressure being applied by a wandering monster makes decisions in an exploration challenge more difficult as I have already shown.
They usually don't stand alone... but they can. I know they can, because I've been in arena games where the party enters an arena, fights some monsters, exits then goes back in to fight the next set of monsters. I've also been in games where we basically never fought and mostly did RP. But pure exploration seems incredibly rare.
Also, Let's just throw some more concrete examples up, shall we?
There is a room with 5 orcs in it. This is a combat challenge. Does the challenge change at all if I do this?
There is a room with 5 orcs in it. The east wall has a secret door. To my eye... the combat challenge is identical. Adding a secret door didn't do anything. Ah, but I bet you'll say that I didn't use the door properly, this is what I should have done.
There is a room with 3 orcs in it. The East wall has a secret door behind which are two more orcs. This increases the challenge right? Except... how is it actually different from this?
There is a room with 3 orcs in it. The East wall has a door behind which are two more orcs. This seems.. identical to the secret door. So, is the secret door adding a challenge, or is the challenge just in sending the monsters in two waves? And actually, how, in terms of the combat, is this any different for the challenge.
There is a room with 3 orcs in it. Two of the orcs have a magic rune carved into their backs. When they hit 0 hp they will be teleported up to 10 ft, and restored to full hp. This is still five orcs, but in two waves, without a door.
Or let us look at the social encounter.
The player's need to convince Lord Brandon to send troops to the Mine. This is a social encounter. But... does this in anyway materially change the social encounter?
The player's need to convince Lord Brandon to send troops to the Mine, but to speak with him you must first take these stones which are at points A1, B4, C5 and D7 and move them to sit on the marked glyphs. The floor is slippery though, so pushing the stones has them move until they hit something and stop. The actual social encounter hasn't changed at all. I've just put a puzzle between the party being able to start the social encounter. That doesn't make it any more difficult once you get there, it just makes you less likely to get there.
No, I'm saying there is a challenge, but it's less difficult. And there are no problems except the ones you yourself are creating by how you run your game.
Or by acknowleding that combat isn't exploration. And that not everything is a ticking clock.