Chaosmancer
Legend
It's not a question of the edition of the game, this was valid from BECMI (The Isle of Dread) to 5e (Tomb of Annihilation), with all the groups/tables that I have played with. If one of the conditions above is not met, you will have trouble running exploration at your table for more than a few sessions, and even then some players will disengage and complain.
- The party is low level enough for the challenges to actually matter
- I would say that, after level 3-4, most of the challenges can be met by magic in one way or another, rather than by cleverness and management of resources.
And this is a SERIOUS problem with the game. If by level 5 exploration has trouble being run, because the player's have too many solutions for the pillar to handle, then we have a massive issue with it being a pillar of play, because no other pillar suffers this.