Yaarel
🇮🇱 🇺🇦 He-Mage
The D&D 5e Players Handbook is moreorless identical to what could be called the "Forgotten Realms Players Guide".
True, the 5e PH leaves out alot of "Realms lore". However:
• Perhaps it is impossible for a single book to include all the Realms lore ever published.
• Too much lore would scare away new players anyway.
• The 5e PH is functionally an on-ramp onto the Forgotten Realms highway.
There is room for more FR lore and mechanics. Maybe the Bladesinger class or subclass, the Genasi race, and so on. Lots of room for a FR Players Guide 2, a FR Players Guide 3, and so on.
D&D has reduced to the single "Borg" like all-assimilating setting of Forgotten Realms. And just in case, you believe you have homebrewed an original world that your own imagination has pioneered. Remember. Your world is joined to the Forgotten Realms multiverse, and there is no escape, and the Borg wires will slip through the doors of Sigil to assimilate your world. We are the Forgotten Realms corporate identity. And there is no escape.
True, the 5e PH leaves out alot of "Realms lore". However:
• Perhaps it is impossible for a single book to include all the Realms lore ever published.
• Too much lore would scare away new players anyway.
• The 5e PH is functionally an on-ramp onto the Forgotten Realms highway.
There is room for more FR lore and mechanics. Maybe the Bladesinger class or subclass, the Genasi race, and so on. Lots of room for a FR Players Guide 2, a FR Players Guide 3, and so on.
D&D has reduced to the single "Borg" like all-assimilating setting of Forgotten Realms. And just in case, you believe you have homebrewed an original world that your own imagination has pioneered. Remember. Your world is joined to the Forgotten Realms multiverse, and there is no escape, and the Borg wires will slip through the doors of Sigil to assimilate your world. We are the Forgotten Realms corporate identity. And there is no escape.