Lanefan
Victoria Rules
Ah, OK. I think (but stand to be corrected) 4e does take a different tack on non-PC adventurers.I started in 4E, then played some Pathfinder, and then 5E.
Pathfinder, though, should be crawling with 'em.

Lanefan
Ah, OK. I think (but stand to be corrected) 4e does take a different tack on non-PC adventurers.I started in 4E, then played some Pathfinder, and then 5E.
How about if you can't handle criticism of the Forgotten Realms, you don't read a thread titled "Why FR is Hated"? Should we shut down RPGGeek and BoardGameGeek and IMDB because any comments about how Monopoly or Ghost Dad weren't good are crapping on other people's good times. Criticism will not and should not stop because it might offend some people.
Yeah, more or less.So NPCs used the same rules as PCs in ADnD, in ADnD 2e and in 3e and also it was something only ever introduced in 3e?
Your point appears to ignore that the actions of a Demi-God in the past do not present anything like the same dynamic as the actions of a powerful NPC in the present of a campaign setting.
Your arguments for similarity are oversimplifications.
So... 10% is somehow common enough to not be rare? Even the 1e Monster Manual defined the rare frequency as occurring 11% of the time. How rare do you think rare should be? Instead of 1 in 10, maybe 1 in 100? 1 in 1000? How much depends on splitting hairs over the definition of rare?
Maybe because I wasn't talking about those demi-gods, you guys were. You guys can't bring them up, claim my point ignores something irrelevant that you brought up, and then ignore that I was only talking about powerful NPCs in present settings.
Elminster, Dalamar, Raistlin, Mordenkainen, and so on are all similar. If any one of those diminishes the PCs, they all do.
I was not aware there was a template for being the chosen of a diety. I figured that was simply a storytelling title to explain why he was a wizard with extreme magic, because he is the chosen of the goddess of magic, who grants him all sorts of goodies because of it.
But we are discussing how mortals gain power/levels correct?
If a god can grant power to a mortal and the writers represent that by writing them as a level 6 paladin that is the exact same as representing the washed up thief as a level 10 warlock because he pleased Baphomet by killing an eating his own children in a dark ritual that granted him power or representing a young girl as a level 15 druid after she becomes the Voice of the Trees in a different ritual.
Or gaining experience through other means. Adventuring is not the only way to get it. It's just the most efficient way to get high level.Your point, as I understood it, is that no NPC can just be shown as having a lot of character levels if they have not gone off adventuring.
Gods can, and they can grant power to others that is represented that way, by your own admission. And if the gods can, any sufficiently powerful source can. An NPC might be shown as a level 20 artificer because they were flung to Mechanus and learned great secrets of the universe, but he never went through the adventuring process of levels 1-19, he just jumped straight to having a whole lot of power with little experience. Or anything else, and it makes sense within the context of the game world to do it this way.
The argument is that their existence diminishes the PCs. Most of the NPCs of the Realms don't go around doing lots of things, despite the claims here.I would say within the context of “How do these NPCs interact with the PCs” the details matter quite a bit.
It takes more than interaction, though. The NPCs have to quite literally be ready to step in and take over from the PCs 24/7 to accomplish what people here are complaining about.Super Powerful Wizard who loves going around and telling people stuff about the world is going to interact quite differently than Super Powerful Wizard who kills anyone who knocks on his door.[
One is much more likely to interact with the PCs than the other. And the second is only going to come into play if the characters decide to go searching him out.
Neither one is going to be an ally. Raistlin is more likely to be an enemy than an ally, but could just as easily be a competitor.Except Raisltin (from my knowledge) would generally be an enemy of the party while Elminster would be an ally.
What they do doesn't matter. The argument is that the mere existence of high level characters take away from the PCs.(No idea who Dalamar is and Mordenkainen I only know used to be an old PC in GH and was made an NPC)
Not unless they were epic level. I wouldn't do that to a group. More likely, he'd be a competitor after the same thing they are, or a quest giver to get something he wants, but doesn't have the time to get.Saying Raisltin as an NPC who is antagonistic would diminish the PCs is kind of dumb, because it is his job to act as a foil and an obstacle. The PCs would have to overcome him.
And yet he'll probably never overshadow them at all. Giving them answers that they can get from any other Tom, Dick or Harry sage isn't going to overshadow squat. He'd overshadow them if he were trying to adventure to stop the same bad guys the PCs are after or something similar. Only he doesn't do that.Elminster helps the PCs and smooths their path, making it actually possible to overshadow and diminish them (whether or not he does is a separate matter and has a lot to do with how he ends up interacting with the party)
I can do what I darn well like as long as I follow the forum rules.Maybe because I wasn't talking about those demi-gods, you guys were. You guys can't bring them up, claim my point ignores something irrelevant that you brought up, and then ignore that I was only talking about powerful NPCs in present settings.
Elminster, Dalamar, Raistlin, Mordenkainen, and so on are all similar. If any one of those diminishes the PCs, they all do.
I can do what I darn well like as long as I follow the forum rules.
Your post is muddled. Please explain to me how any of my points are undermined by Zagyg having an origin story as a demi-god.
P.S. One of the weaknesses in your approach to this discourse is your attempt to ignore context and details. You ignore the "hows" and fixate on labels. If you don't understand that how the behavior of Mordenkainen is different from Elminster, how the relationship of Mordenkainen to the gods is different from Elminster, how the gods are used differently in Greyhawk and the Forgotten Realms, then there isn't much reason for us to have a discussion. I have tried to explain it and you tend to respond with oversimplifications and waive it off as if somehow you will convince me to stop using my critical thinking skills. You and a couple of others pretend you "got" me because you find relatively isolated examples of similarity between the two settings and ignore frequency and degree. It's rather tedious but I can sit here and watch James Bond and surf the net and check in once in a while and respond.