Most groups I've known don't actually maintain exhaustive notes on stuff. They have some, but not on everything. The point is that there's pretty good odds something is going to get overlooked with as much canon as the Realms have. No amount of glib smugness is going to change that.Well that's why we write down the important changes & tell the new players about them. We've even been known to print off a copy of what they'll need to know.
But you know what? Even if we were using a completely homebrewed setting we'd have to make a similar effort anyways for this hypothetical noob....
At least with a homebrew setting, you don't have to combat assumptions from novels or source books you don't even know exist. The theoretic noob was just a somewhat contrived example that I expected any reasonable person to be able to see as such and understand that there are a myriad of potential complications.
In a nutshell, the setting is a steaming pile of feces -- and that's it's best quality. To make it something else, you'd have to alter it to the point that be unrecognizable because the stench so thoroughly permeates it. That's just my opinion, though. You're more than welcome to your own.So your argument against using/altering the FR setting is what?
Actually, that's not fair. I don't really hate the Realms. If there was a reasonable space within the D&D sphere where I could go to not have it thrust in front of me, I'd be more than happy to live and let live. Really, it's probably more a matter of a certain set of the fans that I have a problem with. There is a section on the Realms in an adventure for a completely different setting (CoS). This is a problem. Yet, there are those who will try to excuse it. It is an adventure for a different setting. Hooks for the Realms have no more place in it, regardless of excuse, than a section on how to get Eberron characters into a Realms-specific adventure would have there. AL be damned. There is absolutely no reason for a Ravenloft adventure to have hooks for the Realms, at least the Realms only. There is no reason for every book that's been published since the core three to either be an adventure tied to the Realms or a source book about the Realms or a source book that's named for a Realms personage/place. It's gotten old. It's gotten tired.
You want to know why people hate the Realms? It's because you cannot freaking escape it, no matter how much you try. The Realms are the Borg. They take everything over and turn it into themselves. There is no variety, only assimilation.
I just want to play the game I love. I don't want to have to continually convert stuff from a setting I'm indifferent to, at best. I don't want to have to wonder whether an adventure is easy to adapt or hard. I don't want to have to figure out whether a monster book is just using a name from the vast D&D IP or if it's a Realms source book. If it's specific to the Realms, put a bloody Realms logo on it. Then, make sure you're putting out at least as much stuff that doesn't have that logo on it as does have it. When Realms products go back to the 38% of the market they serve, I'll stop hating it.