Heh. When 3e came out with its "NPCs and PCs (and Monsters!) use the same rules" philosophy I thought it was a big, cool improvement on AD&D. It was neat how all the characters in the game were modelled the same.
So how did you do NPCs in ADnD then?
Heh. When 3e came out with its "NPCs and PCs (and Monsters!) use the same rules" philosophy I thought it was a big, cool improvement on AD&D. It was neat how all the characters in the game were modelled the same.
So you come onto a thread about "Why FR is hated" and when people say it's because of how the high-level NPCs are portrayed in the books and how they think they would logically behave in the games, you tell them they're all wrong, and they're the one's breaking basic gaming etiquette. Shouldn't the right to dislike a setting without being told how wrong you are be a part of basic gaming etiquette? And if you think that limits conversation too much, I think you're going to have to tolerate people telling you the way you're running FR is not the way the books describe it.
Because the game world is full of adventure and people should be adventuring rather then sitting around in a circle together singing kumbaya.
So you come onto a thread about "Why FR is hated" and when people say it's because of how the high-level NPCs are portrayed in the books and how they think they would logically behave in the games, you tell them they're all wrong, and they're the one's breaking basic gaming etiquette. Shouldn't the right to dislike a setting without being told how wrong you are be a part of basic gaming etiquette? And if you think that limits conversation too much, I think you're going to have to tolerate people telling you the way you're running FR is not the way the books describe it.
 )That was oh so long ago, and I can't remember with any certainty. I think I just named them and never did more than that, although I might have done some up with the abbreviated inline statblock used for monsters, since AD&D just wrote up NPCs (like scouts, soldiers, merchants, etc) as monsters in the Monstrous Compendiums.So how did you do NPCs in ADnD then?
Not liking the setting doesn't give you the right to tell anyone they are running their own game the wrong way.
Maybe they have fixed the things I disliked about FRealms history/politics/society over the decades. I might have to stare at it. (The free way is to go check out wikis.) I want to be clear. When I say I read history books for fun and work, I'm talking about books from folks like Marc Bloch, Fernand Braudel, Philippe Contamine, William H. McNeil, Alfred Crosby, Colin Renfrew, J.P. Mallory, and Nazeer Ahmed. If you read up enough about how feudalism happens, what technologies lead to what social and political changes, the impact of syncretism, etc. - it makes you likelier to be picky about world-building. It's not that there can't be fantastic other-worldly elements in a society but they should have a reasonable explanation for existence, likely supernatural effects.Interestingly, I love both FR's and Greyhawk's histories. But then again, I read real-life history books for fun, so that's just my thing..![]()
Liking a setting doesn't give you the right to tell people they're not liking a setting for the wrong reasons. You want to say that when I don't like FR due to Elminster that I'm reading him wrong, you have every right to get the response "no, you're reading him wrong".
So the problem with the Indiana Jones movies is that there were archaeologists in academia in the movies instead of Indiana Jones having to face off with Montana Jones and Mississippi Jones at every dig site? PCs should be adventuring, and maybe some evil NPCs should be out there adventuring, but I don't see how it adds to most settings for there to be a huge number of adventurers running around, and it seems counter to the assumptions made in most D&D adventures. I think it rather adds to adventures if there's a cleric in town who can raise dead, but never has, never will adventure and leaves that to the PCs. Megadungeons seem to be the main exception, where it's logical and fun to have multiple adventuring parties running around the same setting.