Preamble: I hope my tone doesn't come off too harsh. I'm actually rather enjoying this debate - a nice change from those that quickly devolve into "Nyuh-uh - you!"/"No way - you"
Your tone comes actually a lot softer than mine, so I shan't complain!
I am not trying to be rude or anything. I do have a rather harsh style of writing. Partly that English is not my mother tongue, partly that I am a rather blunt man and partly because I am used to use the tone of my voice to convey the emotion of what I write, rather than the selection of words.
So I'd say if I sound like a dickhead (I know I do sometimes), just add a smile to the words and you probably are close to the tone I had in my mind when I typed.
I appreciate the apology, but as a general tip - attempting to justify something after you've apologized makes the apology seem less sincere.
It was sincere and meant. I only added the explanation as I didn't want you to think I was just being patronising. Misguided and undeserving, I did have my reasons say what I said and I thought appropriate to explain myself rather than just let it hang.
I don't really do insincerity... takes too much time and I am appalling at it!
And thankfully, I like to think I love to gripe about where GW goes wrong (why must they torture my Sisters so...), but I also try to give credit where credit is due.
And that is where I went wrong in the first place. I didn't give them credit where they deserve it.
Don't mistake disagreement with misunderstanding.
I will note that my last post was typed on an iPhone, so I was somewhat terse in somethings due to "fat finger-small keyboard"-itis.
I had thought an earlier post with arguments against the licensed material had already covered that point, so I was going against the extension of it. My apologies for not specifying that.
I think it has been covered, but it is one of the issues that I think could be worked in their shops and I really mean just the product they license, as in the gaming products that carry their brand and are under their influence.
I'm not arguing that they don't target every demographic, but really, is your argument that they should? Yes, I know you're not saying they should target every demographic, but they do target the ones that make sense. The ones that make them money.
Just like baby products aren't advertised to the male 18-40 demographic. Yes, a lot of those males are fathers, and yes, a lot of them have money to spend on those baby products. But it's much more effective to target advertising at the female 18-40 demographic - it's cheaper (I'm sure TLC doesn't charge the same for advertising as ESPN), and it's more likely to yield profit (strictly anecdotal, but us fathers don't often make the baby product purchasing decisions).
Could baby product producers target men? Sure. They might even make a little bit of money. But it would cost them a heck of a lot, money that would be much more wisely invested into greater targeting of their existing demographic.
Sound familiar?
Are you calling the GW miniatures product for children?
OK, when I go to a convention like, say Salute (wargame convention in the UK . I am assuming you're in the USA, sorry if I am getting that wrong) the people there are not all that young. There is a lot of young people, but there is also a TON of guys in their 40s and 50s into wargames.
Last time I went to the GW shop in Brighton, some 5 years ago, there were three older guys playing, probably late 40s or early 50's.
That is the kind of audience they could build up upon directly.
Then there are the people who are into the boardgames and RPGs who could be directly targeted by the companies that produce the games (FFC). I'll elaborate on that one a bit lower down in this post.
Another tip, if you write something, and you yourself realize that it might be offensive, adding "don't mean to be offensive" does not suddenly make it not offensive. It's much easier to rewrite it in a non-offensive way. Thankfully, years of tech support have thickened my skin, so I try to ignore the presentation and seek the meat.
Interesting that, unrelated to this post, someone in my office made a similar comment while we laughed at the office today. Again, add a smile to that and that's closer to how I meant it. I really didn't mean to be offensive.
GW stores have limited shelf space. They are inherently finite given physical products in a physical space. What you haven't done is address how removing some of their product that yields 100% profits to them and replacing it with product that yields, at best, 10-15% somehow magically helps (That number is strictly monkey-poo; I don't know what their licensing percentage is, but if it's higher than that, then in my opinion they've got some wicked-skilled lawyers or their licensees are wicked-inept).
It's not really an "either/or" situation for me. The way they use their space in their shops is not particularly efficient.
How does it help their business? Do you really think that many new customers would be brought it to cover that gap? How long would that take? From another posters comment, the shops are doing just above break-even so could they sustain a short term loss until the gap is made up?
I think it'd help their business by attracting a different, if related, clientèle. And yes, I truly believe it would help them. For starters it would attract me! I have, easily, £500 in GW boardgames and RPGs.
Actually, make it closer to £1000 since I have a couple of limited editions. I had to buy that in Amazon (a lot less margin for them) or directly from FFG (eye-watering postage costs, I can tell you!). That is £1000 they could have got in their shop. I can't be the only one.
Are you also suggesting they spend their advertising budget on another companies licensed product as well? Because if GW doesn't advertise them in places these new customers look, then how would they know these licensed products exist there? I don't expect FFG spends its money to advertise GW stores - I haven't seen any ads lately, but I expect that they say stuff like "shop online at FFG or at your local gaming store". So the two possibilities are GW's license forces its licensees to advertise the GW shops (which they might, but I would suspect that the negotiated license percentage drops accordingly) or GW spends time advertising another company's product, which still cuts into that hypothetical 10-15%.
And without any extra advertising, the only new customers are those who just happen to wander by this colorful store with painted miniatures in the windows and pop in to see what it's all about. Which is what they already get. So all you gain by having the licensed products in there are the very few who go "Huh! Painted miniatures - cool. Oh, but I don't want to buy any, but hey! I can play a game where I imagine I'm playing one of them!" That sounds like a suspiciously small number of new customers to overcome the huge gap in potential profit of carrying their own products vs licensed ones.
An exaggeration? Perhaps, but I wouldn't think by much.
Please don't get me started on their advertising. In there I downright thing they are utter





!
The thing is that I don't think they would have to advertise too much. FFG already advertises, they'd just have to say "also available in GW stores" and people would know.
A little addition to their newsletter to let people know that they can now get other GW products in their shops would also do some of the work for them.
Shop windows are an incredible asset. I took a diploma in shop-window design years ago and I can tell you that the use they make of their shop windows is absolutely appalling. If they used just a 25% of that space to show the gorgeous illustrations in the boxes or their games, they would get, easily, 75% more attention from passing people.
Damn you blew my cover!
That's ok, but I tend towards realism. Well, no, I tend towards idealism and optimism (with a dash of self-deprecation), but logic keeps me weighed down.
Ah my friend.. if anything I am indeed an idealist. I just let my cynicism gets the better of me.
Yes, I made assumptions. But all assumptions are not created equal. Generally, assuming someone's incompetence in their area of expertise is a poor assumption. Likewise, extraordinary talent is called extraordinary because it's beyond the ordinary. I tend to assume general competence, nothing below or above average.
<Cynic>My friend, I have worked for corporations in the past. Also, I work on a daily basis with some of the biggest companies in the UK. Corporations that make billions. Trust me, competence comes in VERY short supply!</cynic>
Your position is probably wiser than mine!
Unfortunately, I suspect nobody will ever show you evidence to the contrary. If (and since I assume general competence, I suspect that's a 'true') GW did do research into the feasibility of carrying licensed products in their stores, they would never release it for public consumption. It would show too much information about their financial situation and/or risk acceptance/aversion. Companies do not like giving out that information.
And, to be honest, I truly hope I never see them. I absolutely ADORE these debates and I admit that slacking GW is a bit of a guilty pleasure of mine!
Thankfully, were this a full and proper debate, we wouldn't have to show evidence. Evidence is generally required of the person making the extraordinary claim (ie - you and their ignorance). Of course, you get off the hook, because 1. this isn't really a full and proper debate, and 2. the only way I can see you ever proving that they did ignore the potential is by gaining complete access to all of their financial and corporate documents and trawling through them to show there's nary a mention of carrying licensed products. Again, companies do not like giving out that information.
And, quite frankly... what fun would it be? Not a lot.
That's the job for audits, accountants and lawyers. I am just an art director and psychotherapist... with dyslexia and discalculia... it would take me a lifetime to sieve those documents anyway!
Which leaves us at two assumptions - you and their ignorance in their area of expertise, and me and their general competence in their area of expertise. I know which I'd bet on, but then, I'm inherently biased towards my own assumptions (which is why they're mine).
Certainly, and the fact that we make different assumptions derives in conversation, which, I am really pleased to say, we are managing to keep to civil levels. Not something that can be said of everyone, so gentle tap in our backs!
It's close to a parallel, but not quite, assuming I understand you correctly - your shop gave up shelf space for your photos to allow shelf space for photos by other people? So the customers are still looking for photos, right? And you didn't have to change your advertising much (if at all), would you have? It's still photos (I can't speak to how famous the photographers are/were, so perhaps they were a big deal and I'm paying them an insult by saying 'still photos'). Did you really get in that many customers who wouldn't have already entered your store?
There is a parallel. They were photos. GW would still sell games. Different games, but games nonetheless.
As for the advertising, I really think GW is




at it, but also that they wouldn't have to change much.
To be clear, I don't want to imply that expanding the lines of products carried can't be beneficial. It's all about risk. The shop you worked for was prepared to take that risk, and for you, it worked. GW, for their own reasons, are not prepared for that risk, although I suspect it's because in their assessment, it's not worth it. Risk-aversion doesn't make a company 'not good'.
You are right, it's a matter of taking the risk. That's where I disagree. I think that not taking that risk makes it less good. And I say so because I believe the risk would be small and the benefits would be worth it.
GW has the distribution network to get their product to their shops. They do not have the network to get other people's products out to them. That would require new routes from other companies' warehouses to their own, or setting up addition distribution routes from those companies to deliver directly to the GW shop. So I would argue it would not be any cheaper for them to get the licensed products. GW may be a heavy-weight in the miniatures market, but they don't wield the influence a place like Walmart has to dictate the distributor's prices. There might be a slight advantage in that they could order at bulk rates (if such exist), but I wouldn't be surprised if that advantage weren't offset by the extra labour costs for them to break those bulk orders down to reship to individual stores.
Maybe this is a bit simplistic, but wouldn't it be easy if the product from FFG is sent to GW's distribution centre and the boxes are shipped with the miniatures? That's why I think they already have the infrastructure there.
I'll give you the sale forces - I don't think it'd be too much of a stretch to assume a general level of geek knowledge amongst their retail staff for them to know a thing or too about the licensed products.
That would probably be the easiest bit, in fairness. Getting knowledge on their RPGs and boardgames takes a lot less than getting to grips with their line of miniatures, which is quite extensive.
GW's shops are different though. A regular retailer, one who doesn't also produce their own product, doesn't truly care what product they sell. They buy what their customers want, and then resell it in a way that, with luck, makes them money. They might specialize in a particular area due to owner and staff knowledge, but within that area, it's just personal appeal and what the customer wants. That's not the case for GW though. GW aren't there to just sell product. They're there to sell very specific product. Everything I've ever heard says that gaming shops run a pretty thin margin, and GW seems to stay above that margin by focusing on the products that make them the most money - their own. They're there to get people into the miniature wargame hobby. Pushy exaggeration from the earlier linked comics aside, they want new customers to come in, and buy dozens of miniatures. That's where they make their money. Getting new customers in to buy a licensed RPG and then maybe a model, isn't worth the advertising and carrying costs to them. Now, it might be for you. It might even make a little bit of money. But, especially now that GW is a publicly traded company, they have an obligation to their shareholders to turn over as much profit as they legally can. And simply put, they make more money selling only their direct products. At least an order of magnitude more money.
But it is "their" product to a great extent. If the customers I deal with are anything to go by, GW will have to have a sign off on everything everyone else does, from RPGs to official t-shirts. That's why they are so hot on not letting fan created content out there if they can help it.
I can understand the wanting to keep to the product they know and does well for them, but I also think what they could win in terms of new customers, extra trade and reputation would be worth it.
And again, I ask why? What is the gain? You haven't adequately explained that.
Who are these mythical new customers who would be looking for a licensed GW product, and know enough that GW has it's own stores, but don't know about GW's main product line? If they're only familiar with the IP, without realizing it's by GW, why would they be looking at the GW shop in the first place? Is that really a big enough demographic to make up the gap between 100% profit yield and whatever fraction the licensed product yields?
I can't see it.
The gain is in what I mentioned earlier. New customers, trade and reputation.
The new customers would be people who now find reasons (or excuses) to complain about them and stay away from their shops. I can tell you, if they stocked the boardgames and RPGs, it is likely I would end up buying miniatures. I would probably end up writing reviews about their products and talking about them in my podcast.
I know not everyone does that sort of thing (I am very freaky!) but there would be a lot of people who would end up in their stores.
This sort of marketing, with parallel products, works well in other areas. When you find a collectors edition video game that is exclusive to one retailer, that retailer is selling that product for a lot less margin. Sometimes for next to none. What they gain is the presence, the reputation and the public's attention.
Not an easy thing to quantify, but it is something very, very valuable.
To give another example, take a look at Barnes & Noble with boardgames. Traditionally, it is not their market, yet, they give up floor space to sell something that looks completely unrelated.
The first time someone suggested having a Starbucks in their premises probably a lot of people thought they were mad. Nowadays, it is a pretty common sight.
Can you see why I think they could do a lot better? It might be very different and it might look loopy, but if it works for others, why not for them?