Wombat
First Post
It is easy enough to measure "power levels" in games without having character levels.
Personally, my favourite systems are Ars Magica, Over the Edge, and RuneQuest. None of them have levels. Why do I prefer these level-less systems?
1) There is no sudden "power jump" with a character. Instead of suddenly gaining a great number of abilities one day ("Hey! I'm 5th level!"), you have a gradual gain in power. You can advance individual skills, rather than a whole range at once.
2) If you want to create a truly lopsided character, you are welcome to, although you will quickly find the problems with this. For example, if a Magus in Ars Magica wants to study only 1 or 2 areas of magic, he is welcome to; he will then find that he has no ability to work in any other areas. Still, it is possible to create a hyper-specialist, something less mappable in D&D.
3) The characters are more personalized and specialized. Now this is much less of an issue under D20 than under previous editions, but other games generally are able create something closer to the character you want, rather than following the track that is specifically laid before you by classes. RuneQuest is probably the greatest example of this -- want to be a warrior who dabbles in magic and opens locks, but not necessarily picks pockets or backstabs? Well, you can do it. Under D20 you would have to be at least third level to come up with a character like this; under RuneQuest you could start with such a character. This means that you are allowed, at any point in your character's development, you can tailor your character to your needs and/or desires.
I could probably come up with 1 or 2 more points, but these are the major ones for me.
Now does this mean I don't play and/or like D&D? Nope. I still play it and I still enjoy it. But there are advantages to non-level systems as well. It's simply a matter of taste.
Personally, my favourite systems are Ars Magica, Over the Edge, and RuneQuest. None of them have levels. Why do I prefer these level-less systems?
1) There is no sudden "power jump" with a character. Instead of suddenly gaining a great number of abilities one day ("Hey! I'm 5th level!"), you have a gradual gain in power. You can advance individual skills, rather than a whole range at once.
2) If you want to create a truly lopsided character, you are welcome to, although you will quickly find the problems with this. For example, if a Magus in Ars Magica wants to study only 1 or 2 areas of magic, he is welcome to; he will then find that he has no ability to work in any other areas. Still, it is possible to create a hyper-specialist, something less mappable in D&D.
3) The characters are more personalized and specialized. Now this is much less of an issue under D20 than under previous editions, but other games generally are able create something closer to the character you want, rather than following the track that is specifically laid before you by classes. RuneQuest is probably the greatest example of this -- want to be a warrior who dabbles in magic and opens locks, but not necessarily picks pockets or backstabs? Well, you can do it. Under D20 you would have to be at least third level to come up with a character like this; under RuneQuest you could start with such a character. This means that you are allowed, at any point in your character's development, you can tailor your character to your needs and/or desires.
I could probably come up with 1 or 2 more points, but these are the major ones for me.
Now does this mean I don't play and/or like D&D? Nope. I still play it and I still enjoy it. But there are advantages to non-level systems as well. It's simply a matter of taste.
