MoogleEmpMog
First Post
shurai said:Finally another Silhouette fan! : ] It's my favorite system. Would it help with your complaint to tell you that high levels of skill (3 and 4) are very difficult to attain because success rates grow exponentially with respect to the skill level? The probabilities are hard to work out, but I think it's the case that a level 3 skill is much better than a level 2 skill; I want to say that level 3 gunnery beats level 2 piloting more than half the time. So it makes sense that the costs rise exponentially too.
Also, I don't think that's unrealistic. It's seems true to me that as you study a particular subject or practice at a particular skill that you make huge progress at first but then later on you have to work hard to make lasting improvement.
From a game balance standpoint, this is a strength of SilCore. But from a flavor perspective, I do consider it a weakness. In my experience, those who are REALLY good at something (professionals in a very exclusive field, such as quantum physics or proffessional basketball) are vastly better at it than a talented amateur, and that their ability to get better is also vastly greater.
You could make the case that the default scale of PC-to-mook stats and skills in SilCore represents this, though.
Overall, I would rather play/GM a SilCore game than a d20 one, but I actually find, say, d20 Modern's power curve more realistic, aside from hit points.