Uh huh. The OP never said the statue had no meaning. Way to construct a cute dismissal of an inconvenient argument.
Sigh.
Okay, the truth is that I'm really not sure what to say to you at this point. You, like Malenkirk, are claiming that the OP has some sort of secret statue-and-oranges plan that he wants the players to figure out. You claim that the OP said nothing to contradict your belief that there's some sort of pixel-bitching puzzle hunt with a one-true-way solution lurking in that room.
But I look at the title of the thread and I see, "Why I don't GM by the nose." And maybe I'm reading too much in to that, but I can't help thinking that "I don't want to lead my players by the nose" is rather antithetical to "I have a secret one-true-way solution that they have to find".
Then I look in his the OP's original post and I see that he wants his players "to have input" and to "think outside the box". He believes that players' ideas are "just as valid as a ... designer's". He thinks the most important a question a GM can ask is, "What would you do?"
All of this seems pretty clear to me. And it's been restated several more times and in a variety of ways throughout the thread -- both by the OP and by others. So I'm not really sure how to rephrase it for an umpteenth time in a way that you'll understand.
So, in lieu of that, allow me to create an analogy of this conversation as I perceive it:
fireinthesky: I'd like democracy.
Malenkirk: But who would be king?
BotE: You've been living in a monarchy too long. In a democracy there wouldn't be a king.
Krensky: You're adding stuff to the OP. He didn't say anything about there not being any kings.
BotE: When you vote, you don't need royal surcoats.
Krensky: Uh huh. The OP never said there wouldn't be a king. Way to construct a cute dismissal of an inconvenient argument.
And then I shake my head sadly in your general direction while making an analogy involving bears with eyes that shoot laserbeams.
(Ah, recursive humor.)