TwoSix
The Year of the TwoSix
I mean, I have a lot more sympathy for the argument of “passive noticing skills are bad” than “all skills are bad”.Yes, in other games (e.g. Shadowdark) I don't call for checks unless there's a consequence.
But sometimes it's just hard to think of one. Do they notice the footprints? Can they read the inscription?
Also, when the adventure is designed such that these sorts of rolls are meant to be passive, even if I could think of a consequence I'm not sure I would impose one for a roll the player didn't initiate with the knowledge that there would be consequences if they fail.






