Yup, I think the conversation about meta is far more useful to determine what games one would play in that it is as a definitional tool for RPGs generally. I think you can use the idea definitionally up to a point, but that's it.Absolutely. Different people; Different priorities; Different tastes; Different tolerances for unwanted ingredients in their soup. No disagreement.
No, probably not, but when they exist you can point out those two types of dissonances I mentioned that pull you out of character or persistently keep you from getting into character and clearly explain why they are one or the other.
Sure. Absolutely. My thresholds for "this is good"; "these bug me but I can put up with it if this is as far as it goes; "these are ruining it for me I better really like these people since I'm clearly not here for the game"; and "I don't want to play this even if I like these people I would rather stay home to avoid it" are not going to be the same as other people's, even if they care about in-character immersion (and I acknowledge that many players don't care about that factor at all).







