Why I Hate Skills


log in or register to remove this ad

How would you prefer to model a character that's supposed to know more than other characters? Just give them more information directly as the GM and say their character knows it?
Late to this, and I haven't read the whole thread to see if anyone has said this yet, but in Daggerheart, there's no skills. However, you have Experiences, and you can spend a Hope to add your Experience to your trait (attribute) roll. The Experiences can be anything, with given examples like Field Medic or Nature's Friend, so you would naturally know more about medicine/doctoring or nature if you have those Experiences.

Plus, there's classes, so you could say that a Warrior would get better information on something related to fighting than a Sorcerer would.
 

Late to this, and I haven't read the whole thread to see if anyone has said this yet, but in Daggerheart, there's no skills. However, you have Experiences, and you can spend a Hope to add your Experience to your trait (attribute) roll. The Experiences can be anything, with given examples like Field Medic or Nature's Friend, so you would naturally know more about medicine/doctoring or nature if you have those Experiences.

Plus, there's classes, so you could say that a Warrior would get better information on something related to fighting than a Sorcerer would.
If you are a knowledge wizard (special abilities related to spending both hope and stress on leveraging your Experiences) with Expertise like 'Court wizard,' 'survivor,' 'polymath,' or 'I think I took a course on this once...' you can potentially almost-always be able to add a bonus to rolls for any roll, gated only by having hope+stress to spend.
 

Late to this, and I haven't read the whole thread to see if anyone has said this yet, but in Daggerheart, there's no skills. However, you have Experiences, and you can spend a Hope to add your Experience to your trait (attribute) roll. The Experiences can be anything, with given examples like Field Medic or Nature's Friend, so you would naturally know more about medicine/doctoring or nature if you have those Experiences.

Plus, there's classes, so you could say that a Warrior would get better information on something related to fighting than a Sorcerer would.
I'm sure that works fine, if it's the kind of game you want to play. I'm not a fan of games that leverage FATE-like aspects personally as a core mechanic (which is what these Experiences read like to me), but I'm sure it perfectly serviceable to some.
 

I'm sure that works fine, if it's the kind of game you want to play. I'm not a fan of games that leverage FATE-like aspects personally as a core mechanic (which is what these Experiences read like to me), but I'm sure it perfectly serviceable to some.
Well, you wanted to know a way to model a character who knows more about something in a game without skills, and Daggerheart presents one way to do it. I doubt you'd like any game without skills.
 


Recent & Upcoming Releases

Remove ads

Top