Wormwood said:I have the opposite problem. My players who are content with 3.5 as written, but I'm constantly harassing them to experiment with new class variants and magic systems. (snip)
Probably why I love it so much.Liquidsabre said:Heh, "official" house rules - a ruleslawyer's worst nightmare!
Ember_Ion said:eh?...what's core rules? Back in my day all we had was that handy dandy PHB and the DMG with the funky red guy with lightning bolts coming outa him. Oh and the MM with the cute red dragon. Ah! That was real art! Then that new fangled Fiend Folio came out with its fancy-shmancy blue cover and it all went to pot...or did Unearthed Arcana come first with its cavalier?..I cant remember. Anyway, those were the good ol days. When you rolled a d20 and asked the DM "Did I hit?". When the mind flayer had psionics and the DM spent all day trying to figure out WHAT the heck psionic is. When....
*crawls back into her criogenic chamber*
Johnnie Freedom! said:ARGH...[begin old fart mode] In my day, we didn't have all these new-fangled variants! We had the core rules, and that was good enough for us! And all we needed was a 10-foot-pole and our THAC0!
[dry cough, takes breath from oxygen mask]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.