reveal said:For every $10 you spend at both of my FLGS, they punch a hole in a card for you. Once you get 10 punches, you can get 20% off of your next purchase.![]()
It's systems like that that show how clueless shop owners are. The card systems end up being more work for the clerk, and likely to get lost. Just offer a flat 10% discount for regular customers and be done with it. Much simpler to deal with.
As for Attack! costing a shop $40, I doubt it. The rule of halves applies here. Generally, in EVERY industry, you can guess the mark up of something, by dividing the price in half. Ok, the jewelry and car industry maybe not. But darn near everything else, including the RPG industry (go read monte's little rant about that, proving my point).
Net effect is, the LGS likely paid $20 and marked it up to $40. Its the bigger chains that can afford to reduce their markup, hoping to make it up in volume.
Game shops are going the way of the railroad hobby shops. They're dying out, because they can't compete with online resources. Online shops can reach a larger target audience than a local shop.
The best thing for the LGS is to become an online shop as well. They can then e-bay goods that don't move as fast (used games are excellent for this).
Another problem most shops have is that they over-order on a regular basis. I used to demo for WizKids games, and I was amazed at how many shops I'd find with TONS of older expansions. Worse, was the slow shop that waited 3 months to order a new expansion. In most industries, the first 3 months is where the majority of the sales will be made.
To compound the error, many of these shops refused to have sales and liquidate their mistake. They retained the collector mentality that this stuff would become rare and worth more to customers. And so the product sat on the shelves, taking up space from other newer releases.
I don't want to see game shops die. But I can see why they die, and unless they change their ways, they will die, regardless of what you or I do about it.