D&D 5E Why I Think D&DN is In Trouble

Still waiting on proof for current WoTC. You're talking about something from 8 years ago, which the author agrees never came to happen, and the group that had made the prior decisions isn't even there any more.

Um Hasbro is still there. They are the ones that made them meet the sales goals or run on what they could earn.

More like come to the conclusion that you have no idea. You obviously have no clue what it takes to run a division of a company like the D&D group. Me, I have an idea. But, it's not one I can say at the moment. Other than, I disagree with your uneducated speculation.

Actually I minored in business so I know exactly the kinds of things it takes to run a division of a company. I also know that they are given budgets and if Hasbro gave them the budget of "what you earned last year" then they would definitely be running on low funds. My speculation is educated and the poster I mentioned used the math of the number of DDi subscriptions and the number of PDFs sold to figure out their income. Its not hard, just a little math, you should try it sometime.

So random guy on the internet with no insider knowledge at all said something and you're repeating it like fact?

No, a random guy on the internet did the math with all the available data (DDi subscriptions and PDF sales) based on Hasbro's known standards and a post by an ex-employee that described those standards as applying directly to the D&D division. Its really not that hard. Reverse appeals to authority are just as unsound as appeals to authority. I operate based on facts and unless I see different facts I'm going to stick to the ones I know.

Let's be real clear. You claimed a major industry company, a public corporation, is intentionally not supporting one of it's known brand divisions. It's an extraordinary claim, and requires some kind of proof. You didn't state it as if it were simply your guess, you claimed it was fact. Provide proof.

Yes, Hasbro shelves brand divisions all the time. They also let many of their divisions run on their own profits rather than hemorrhaging money. I'd think that would be an obvious business strategy to someone that knows how business works.

Hasbro continues to support MtG because it meets or exceeds its sales goals. It is allowing D&D to run down and sink or swim on its own because they lost quite a bit of money they invested in 4E (failed early software tools, advertising, customer backlash). Its their standard practice. Don't take my word for it, go look it up...
 

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Um Hasbro is still there. They are the ones that made them meet the sales goals or run on what they could earn.



Actually I minored in business so I know exactly the kinds of things it takes to run a division of a company. I also know that they are given budgets and if Hasbro gave them the budget of "what you earned last year" then they would definitely be running on low funds. My speculation is educated and the poster I mentioned used the math of the number of DDi subscriptions and the number of PDFs sold to figure out their income. Its not hard, just a little math, you should try it sometime.



No, a random guy on the internet did the math with all the available data (DDi subscriptions and PDF sales) based on Hasbro's known standards and a post by an ex-employee that described those standards as applying directly to the D&D division. Its really not that hard. Reverse appeals to authority are just as unsound as appeals to authority. I operate based on facts and unless I see different facts I'm going to stick to the ones I know.



Yes, Hasbro shelves brand divisions all the time. They also let many of their divisions run on their own profits rather than hemorrhaging money. I'd think that would be an obvious business strategy to someone that knows how business works.

Hasbro continues to support MtG because it meets or exceeds its sales goals. It is allowing D&D to run down and sink or swim on its own because they lost quite a bit of money they invested in 4E (failed early software tools, advertising, customer backlash). Its their standard practice. Don't take my word for it, go look it up...

I'm afraid I have to disagree. Your speculation fails to account for a number of critical variables.

1. You make the assumption that a policy that was in place 6 years ago is in place today. Given that the Avalon Hill brand is still in production, I'd say we can assume that to not be true.

2. You're ignoring the fact that D&D is one of the world's most recognizable brands. The property is ridiculously valuable.

Your assertion means that Coke should have mothballed the entire Coke line when New Coke failed, or Pepsi should've done the same when Crystal Pepsi failed. Business doesn't work like that. When you have a brand with that much recognition and potential you don't mothball it, you analyze what went wrong and course correct.
 

The problem with these kinds of speculations is that the sales number from the ICv reports show that 4E was making as much or more than 3.5E up until the end of the second year and only started to drop down when they slowed down the release of 4E books and launched Essentials. There are also several books that hit name brand bestseller lists near the end of the second year.
That's not entirely true.
Pathfinder tied D&D in the third quarter of 2010, which is July to September. That's when WotC had just started to release Essentials but also includes several big 4e releases such as Dark Sun and Psionic Power. ANd while ICv2 says this was when they tied, Paizo CEO Lisa Stevens (who shares the distributor with WotC and also sold D&D books on paizo.com) says this was when Pathfinder started passing D&D.

Which means sales were likely dropping before then. This is very likely what prompted Essentials in the first place. Essentials was caused by dropping sales in an attempt to get new players in and boost sales.

And sales did not slow until early 2011 when they cancelled three books and delayed two others.

What really happened is that for the first time people who liked a previous edition of D&D could go to another company and continue getting support, instead of feeling like they had to play the newest edition to get support.
Of course, ignoring the existence of Castles & Crusades and other retro games that were out half a decade before Pathfinder.

I still disagree with this statement.
It takes a year to get books on the shelf, including writing time and planning. Essentials came out in Fall 2010 so it had to have been planned in the Fall of 2009, a year after D&D 4e came out and very, very shortly after Pathfinder was launched but still well before it was, well, Pathfinder. So Paizo cannot take all the heat as players were evidently leaving the game before Pathfinder was really more than a cosmetic reboot. It took a year (again, Fall of 2010) before Paizo really offered something new. Prior to that it was all updates.

It is handy being able to stick with a previous edition and another company and continue getting support, but that's not really necessary. New content is nice but you could always just play with what you had. Especially with the amount of content WotC released for 3e (let alone 3rd Parties).
A new edition alway has to be better than the previous and encourage people to switch. If the new edition is not better it doesn't matter if there is new support or not, people will just run with what they have. Paizo is making good money now and has grown in leaps and bounds. But not everyone who dropped 4e went to Paizo; there is a large number of people who just stuck with 3e or moved onto an entirely different system.

Had there not been a Pathfinder, I think 4e would have still ended. It might not have been as quick, but I imagine it still would have ended. There were simply too many other problems and factors at work.

Pathfinder and Paizo picked that up and instead of focusing on rulebooks, they focused on adventures and settings supplements. Which is a better strategy. They also created higher quality books, and elicited feedback from their customers and used that feedback to shape future products. Something WotC doesn't seem to be capable of.
This is true. Although, Paizo is having a harder time of it now that they've become so large. They had to switch from forums tied to playtesting to a survey because there was simply too many people testing and responding. But the fact the staff even acknowledges the forums, let alone regularly posts, is a huge improvement over WotC.

For the most part 5E is going to be a failure because it doesn't really bring anything new and it doesn't bring any enhancements. Anything that is good about 5E can be easily imported into pathfinder (or another OGL game) by using a slightly different wording and implementation. There really isn't enough in 5E to distinguish it from a slightly house ruled 1E or 2E.
New =/= good. You can make a game comprised of only new ideas and that is no guarantee of quality. And many times, old ideas are solid. Ideas that have stood the test of time and keep popping up are often the best.
But 5e does have new ideas. Bounded accuracy. Advantage. Adding balance to simplicity. Inherent modularity over a simple core. A classic feel with better math. All those elevate the edition and give it the best chance of success.

The other thing that is going to spell the fall of 5E is their budget. Hasbro pulled their big budget out from under them so the D&D side of WotC is running on what they can generate. What they generate is the PDF sales and the DDi sales. This probably barely pays the salaries of the 5 full time workers on 5E (Someone estimated the budget from the sales awhile back and then estimated the salaries of the people working on 5E). There is little or no room in the budget to actually advertise the new product. Its a wonder they have enough money to even print it at this point.
Can you provide a link to where we were told WotC is running on what they can generate?
Is it WotC as a whole or each brand individually? The latter is bad for D&D but the former is good as MtG continues to make a staggering amount of money and should be able to easy support some extra D&D team members.
Oh, and there are more than 5 people on 5e now.

Keep in mind, the profit mandates placed on WotC were reported to have happened in 2004-5 when work on 4e began. Hasbro received a new CEO in 2006. So there's a good chance the policies have changed.

Lastly its likely that 5E is meant to be a last 'forever' product like monopoly where for the most part nothing will be added, removed, or changed for the foreseeable future. Essentials was meant to be like this, but people wouldn't buy it...
Where have they said that?
In a GenCon panel I remember Mearls and Crawford talking about how it's better for the company if the edition is not changing every five years, but they expected reprints with revisions and updates.
 

I'm afraid I have to disagree. Your speculation fails to account for a number of critical variables.

1. You make the assumption that a policy that was in place 6 years ago is in place today. Given that the Avalon Hill brand is still in production, I'd say we can assume that to not be true.

2. You're ignoring the fact that D&D is one of the world's most recognizable brands. The property is ridiculously valuable.

Your assertion means that Coke should have mothballed the entire Coke line when New Coke failed, or Pepsi should've done the same when Crystal Pepsi failed. Business doesn't work like that. When you have a brand with that much recognition and potential you don't mothball it, you analyze what went wrong and course correct.

That's pretty funny since I'm quoting Hasbro's standard policy, not something that was posted 6 years ago at the start of 4E (though that backs it up to). We can't assume because of one example (Avalon Hill) that Hasbro does not enforce this policy. In order to do that you'd have to prove Avalon Hill is getting outside funding from WotC and that it is not successful enough to stand on its own. Where is your proof of that?

The D&D "BRAND" is valuable, but D&D as a table top game appears not to be based on the IcV reports from the last few years. We'll likely see more proof of this after 5E releases and makes the same amount as 3E and 4E did on release and fail to meet Hasbro's sales goals. What we will likely see is an "unchanging D&D" more board games, another low budget cable movie or two, maybe a video game or two and then the brand will be shelved. That is just speculation on my part, but Hasbro doesn't have to have D&D as a table top game to make money off of D&D...
 

That's not entirely true.
Pathfinder tied D&D in the third quarter of 2010, which is July to September. That's when WotC had just started to release Essentials but also includes several big 4e releases such as Dark Sun and Psionic Power and while ICv2 says this was when they tied, Paizo CEO Lisa Stevens (who shares the distributor with WotC and also sold D&D books on paizo.com) says this was when Pathfinder started passing D&D.

Which means sales were likely dropping before then. This is very likely what prompted Essentials in the first place. Essentials was caused by dropping sales in an attempt to get new players in and boost sales.

And sales did not slow until early 2011 when they cancelled three books and delayed two others.

I'd rather stick to the ICv2 reports rather than what one person in a company claims about their company. 4E was released in 2008, so 2008 to 2010 is 2 years, plus or minus a few months.

We can speculate that sales were dropping, or we could speculate that new people got in power and wanted to change things up to their vision or they anticipated a sales drop around that time, but the facts are 2008-2010 4E sold great. At the end of 2010 they started losing sales when they released Essentials.

Sales continued to go down, but they slowed their release schedule in 2011. Which caused the death spiral. What most don't know is that by that time nearly everyone of mention was laid off so they were basically running on a skeleton crew. The layoffs were reported through Hasbro so its likely they had something to do with it.

Of course, ignoring the existence of Castles & Crusades and other retro games that were out half a decade before Pathfinder.

They didn't unseat D&D as the premier game. So yes, I'm ignoring their existence. Most people went from 1E/2E to 3E when it came out and that is proof of it (3E being the top RPG of its time over even retro clones of older editions).

I still disagree with this statement.
It takes a year to get books on the shelf, including writing time and planning. Essentials came out in Fall 2010 so it had to have been planned in the Fall of 2009, a year after D&D 4e came out and very, very shortly after Pathfinder was launched but still well before it was, well, Pathfinder. So Paizo cannot take all the heat as players were evidently leaving the game before Pathfinder was really more than a cosmetic reboot. It took a year (again, Fall of 2010) before Paizo really offered something new. Prior to that it was all updates.

It doesn't take a year to get a book on the shelf. It takes 3-6 months after its written. If you can write it quickly (like they did with the book of shadow, which we know because they were making edits to it up to about 6 months before it was released) then you can get it out in 8-12 months. From this and the knowledge that many of the rules for Essentials was already made (they used most of the 4e core rules) and the fact the new classes took only a few pages each and the books were much shorter, we can see how they could have been started as late as early 2010. With paperbacks print runs are much quicker so we can actually shave off a month or two from that alone. They also mentioned that the Essentials model was partially designed before the release of 4E. They were wanting to release classes that followed different progressions at the release of 4E, but they had to cut them out because of the rush to get 4E out...

It is handy being able to stick with a previous edition and another company and continue getting support, but that's not really necessary. New content is nice but you could always just play with what you had. Especially with the amount of content WotC released for 3e (let alone 3rd Parties).
A new edition always has to be better than the previous and encourage people to switch. If the new edition is not better it doesn't matter if there is new support or not, people will just run with what they have. Paizo is making good money now and has grown in leaps and bounds. But not everyone who dropped 4e went to Paizo; there is a large number of people who just stuck with 3e or moved onto an entirely different system.

Had there not been a Pathfinder, I think 4e would have still ended. It might not have been as quick, but I imagine it still would have ended. There were simply too many other problems and factors at work.

So it would have ended with a run comparable to 3E. Its nice to know that we agree on some things. All editions end after several years of support. They become bloated and unwieldy and in the race to make new things they fail to test them with old and end up breaking the game. This is the natural progression of any edition. It will happen to 5E also if they don't get shelved.

This is true. Although, Paizo is having a harder time of it now that they've become so large. They had to switch from forums tied to playtesting to a survey because there was simply too many people testing and responding. But the fact the staff even acknowledges the forums, let alone regularly posts, is a huge improvement over WotC.


New =/= good. You can make a game comprised of only new ideas and that is no guarantee of quality. And many times, old ideas are solid. Ideas that have stood the test of time and keep popping up are often the best.
But 5e does have new ideas. Bounded accuracy. Advantage. Adding balance to simplicity. Inherent modularity over a simple core. A classic feel with better math. All those elevate the edition and give it the best chance of success.

Bounded accuracy is not new. 1E and 2E had this baked in, they just didn't call it bounded accuracy. If you want proof I can quote the various monster AC's and saving throws, but I'm sure you can look that up yourself. Advantage was introduced in 4E with a specific class that got to roll twice and take the highest on its attacks. They simply unified it and replaced bonuses with it. Adding balance to simplicity describes 2E succinctly. It simply 'balances' by having negative drawbacks to spells so that casters didn't go crazy and haste parties every encounter or teleport around everywhere. Modularity has been in all editions if what we've seen is what they are calling modularity. A classic feel is in the eye of the beholder, many 1E fans liked 4E and felt it was more of a classic feel than 3E. The math of 5E is worse than the math of 4E. Many of those are not wanted and are taken whole cloth from previous editions. You basically proved my point right there.

Can you provide a link to where we were told WotC is running on what they can generate?
Is it WotC as a whole or each brand individually? The latter is bad for D&D but the former is good as MtG continues to make a staggering amount of money and should be able to easy support some extra D&D team members.
Oh, and there are more than 5 people on 5e now.

I can't provide any links because I'm perma banned from the WotC forums for "we reserve the right to ban anyone we want without a reason." I refuse to go back there for any reason and encourage others to avoid the place like the plague.

Keep in mind, the profit mandates placed on WotC were reported to have happened in 2004-5 when work on 4e began. Hasbro received a new CEO in 2006. So there's a good chance the policies have changed.


Where have they said that?
In a GenCon panel I remember Mearls and Crawford talking about how it's better for the company if the edition is not changing every five years, but they expected reprints with revisions and updates.

The profit mandates are Hasbro policy. You can look it up if you want. Its their standard operating procedure. If an IP is under performing it is let loose and is left to fend for itself and doesn't get the Hasbro machine behind it. If it can't make it. They shelve it for a few years and bring it back out. This part of my statements is well known and shouldn't even be in question...
 

I'd rather stick to the ICv2 reports rather than what one person in a company claims about their company. 4E was released in 2008, so 2008 to 2010 is 2 years, plus or minus a few months.

We can speculate that sales were dropping, or we could speculate that new people got in power and wanted to change things up to their vision or they anticipated a sales drop around that time, but the facts are 2008-2010 4E sold great. At the end of 2010 they started losing sales when they released Essentials.

Sales continued to go down, but they slowed their release schedule in 2011. Which caused the death spiral. What most don't know is that by that time nearly everyone of mention was laid off so they were basically running on a skeleton crew. The layoffs were reported through Hasbro so its likely they had something to do with it.
Again, the ICv2 report covers July - Sept, during which only two Essentials products were released and several traditional 4e products were released. This was the quarter Pathfinder reached 4e, which means it had to be making some progress in gaining prior and/or 4e had to be losing sales. Again, this was all before Essentials really made its mark.

You might what to blame Essentials for the fall of 4e, but the decline started much earlier.

It doesn't take a year to get a book on the shelf. It takes 3-6 months after its written. If you can write it quickly (like they did with the book of shadow, which we know because they were making edits to it up to about 6 months before it was released) then you can get it out in 8-12 months. From this and the knowledge that many of the rules for Essentials was already made (they used most of the 4e core rules) and the fact the new classes took only a few pages each and the books were much shorter, we can see how they could have been started as late as early 2010. With paperbacks print runs are much quicker so we can actually shave off a month or two from that alone. They also mentioned that the Essentials model was partially designed before the release of 4E. They were wanting to release classes that followed different progressions at the release of 4E, but they had to cut them out because of the rush to get 4E out...
It doesn't take a year to get a book out, no. It takes three months to get it out a couple months to write and another to edit and layout. But books are scheduled a year in advance. Right now, WotC has an idea what they're releasing in January 2015. Earlier in the edition, prior to them cancelling books left and right, they'd often announce products that would be out the following year. The big GenCon 2010 book was Dark Sun which was announced back at GenCon 2009.
This is pretty standard. We know Paizo's releases for 2014 a good year in advance too.

Essentials came out in Q3-4 2010 which means it was planned back in 2009, likely the summer before GenCon and prior to Pathfinder even being released.
Again, so before they had any competition pulling away sales they were planning to revamp the line.

I can't provide any links because I'm perma banned from the WotC forums for "we reserve the right to ban anyone we want without a reason." I refuse to go back there for any reason and encourage others to avoid the place like the plague.

The profit mandates are Hasbro policy. You can look it up if you want. Its their standard operating procedure. If an IP is under performing it is let loose and is left to fend for itself and doesn't get the Hasbro machine behind it. If it can't make it. They shelve it for a few years and bring it back out. This part of my statements is well known and shouldn't even be in question...
So I'm just meant to take you on your word? Because you got yourself banned and don't want to even skim a site looking for a link.
And WotC doesn't ban for no reason. They have the Terms and Conditions on the site and are pretty good at referencing them when they edit a post.
 

Um Hasbro is still there. They are the ones that made them meet the sales goals or run on what they could earn.

He says IN THE VERY ARTICLE YOU CITED AS EVIDENCE that they are no longer under that obligation and it's different people.

Actually I minored in business so I know exactly the kinds of things it takes to run a division of a company

HAHAHAHAHAHAHAHA

I also know that they are given budgets and if Hasbro gave them the budget

Hasbro does not assign budgets for any division of WOTC. WOTC does that. Things have changed drastically since 2006. WOTC is now the largest portion of Hasbro. It now outsells their 'Boys' division. And Monopoly is well outsold by MtG. If you are curious about it, you are welcome to check out the quarterly reports.

based on Hasbro's known standards

You don't know Hasbro's standards.

No really, you don't. You're talking about something that happened 8 years ago. That's a lifetime ago. The entire company changed in that period of time. WOTC went from a small division and scrapped retail unit, to the 800 pound gorilla in Hasbro while their mainstream lines faltered.
 

No really, you don't. You're talking about something that happened 8 years ago. That's a lifetime ago. The entire company changed in that period of time. WOTC went from a small division and scrapped retail unit, to the 800 pound gorilla in Hasbro while their mainstream lines faltered.

Well, not saying I'm not glad to hear about that, but I'd like to read it somewhere. Do you have some links to share, [MENTION=2525]Mistwell[/MENTION]?
 

It doesn't take a year to get a book out, no. It takes three months to get it out a couple months to write and another to edit and layout. But books are scheduled a year in advance. Right now, WotC has an idea what they're releasing in January 2015. Earlier in the edition, prior to them cancelling books left and right, they'd often announce products that would be out the following year. The big GenCon 2010 book was Dark Sun which was announced back at GenCon 2009.
This is pretty standard. We know Paizo's releases for 2014 a good year in advance too.

Essentials came out in Q3-4 2010 which means it was planned back in 2009, likely the summer before GenCon and prior to Pathfinder even being released.

You do know essentials was not announced a year ahead of time they were announced not at gen con 2009 but at D&D experience in 2010.

http://www.critical-hits.com/blog/2010/01/29/dd-xp-2010-dungeons-dragons-essentials/

So that’s the big surprise product announcement from D&D XP

actual 4e rules, just laid out and presented differently, so I could see this book being useful for a “4e Core” player… especially since the book incorporates the errata.
was September, and 9 months could be a reedit exsisting things with some new write-ups and get them to the printer and back... so they could have started that Jan 2nd...

[sblock]The 2010 product seminar, for the first 3/4s of the year at least, contained almost all products we heard about at GenCon. One of the biggest surprises, aside from changes in the minis line and the announcement of a boxed set 4e Gamma World, was the line known as “Dungeons & Dragons Essentials.”

During the last quarter, WotC will roll out a product line designed for new players. The game’s core is what was being called the “4e Red Box.” The prototype image was styled after the original D&D Red Box, and contains enough for a few players to play (including some tokens and maps), but can also be played solo. What was interesting to me was the “walkthrough” approach to the rules, where the book is designed to come with you to learn the rules as you play. Also neat is that the choices your characters make during the actual game determine what class you are, instead of generating a character first.

The Red Box is supposed to be the clear, introductory, “I’ve never played D&D before and want to learn” set. An emphasis was given by the WotC staffers that the bookstores (since before 4e and well into 3e) have had trouble selling D&D books because it’s not easy to recommend what new players should buy.

In September, we’ll also see the Rules Compendium which will be just the rules portions of the game available for quick reference. Like most of the books in the D&D Essentials set, the book will be $20 and a 6″x9″ softcover format. They made it a point to say that these weren’t “dumbed down” rules, but the actual 4e rules, just laid out and presented differently, so I could see this book being useful for a “4e Core” player… especially since the book incorporates the errata.

Following that are products that are clearly separated. There is the Heroes of Fallen Lands which contains rules for the players, as well as a sampling of some of the more classic classes and races. It too is designed as more of a “Walkthrough” approach to character generation instead of just picking from lists of powers and feats. They did state that the builds for the classes would be all new, and most of the feats except for some of the very essentials would be new as well, so they are still introducing new elements to the game through these products. Released at the same time, there is the Dungeon Master’s Kit, which is a big box that contains the Rules Compendium, tokens, maps, advice on how to DM, and adventures.

Then there is Heroes of Forgotten Kingdoms, which is another player book, but introduces some of the more 4e-specific stuff like Dragonborn and Warlocks as additional character options. Also included in the Essentials line are several Dungeon Tile master sets, which are sets designed to remain in-print, and will be the primary source for including maps in published adventures when they want to use dungeon tiles, so you don’t have to hunt down two of an out-of-print set to build a map they show you.

All told, the line will be 10 products this year (including the dungeon tiles), and then will be done (though I would suppose there’s always room for more depending on sales and demand.) In the Q&A afterward, it was clarified that they were not abandoning the 4e core product line/trade dress/etc. but just did not have the manpower to work on both for the end of this year. Additionally, the DDI tools (like character builder) will “work to support the analogue game line” which can easily be taken to mean there will be, at least, an “Essentials Mode.”

So that’s the big surprise product announcement from D&D XP- a small product line designed for new players. The only downside? Those of us who aren’t new players won’t get much from September to December… unless we want to go play Gamma World.

If you’d like to look back on the coverage of the seminar, you can check out Geek’s Dream Girl’s LiveBlog of D&D XP which has all the updates from the seminar in the archives.
[/sblock]
 

Had there not been a Pathfinder, I think 4e would have still ended. It might not have been as quick, but I imagine it still would have ended. There were simply too many other problems and factors at work.

I think that's always going to be likely because of the way edition economics work -- eventually, it becomes hard to sell books (too much material available vs. need). More telling perhaps is the direction they have taken 5e, but there are other factors there as well (just look at 4e vs. the prior edition).

From my point of view, this need to change the rules ever so often is a very mixed blessing.
 

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