Falling Icicle
Adventurer
It all depends on what you want. Do you emphasize strictly balanced development or do you favor seeing unexpected developments emerge over the life of the character. The latter really helps breathe life into the game for me. Too much planned structure feels way too sterile and artificial. I want a bit of chaos in the mix.
I want a bit of chaos in the mix too, but I want it to be in the form of the players' choices, not random hit points or trap choices that make one character objectively better than another for no good reason.