Committed Hero
Hero
Finally got hold of a copy. While it looks impressive I can't see me switching over to it, for a couple reasons.
The classes are tailored to modern (that is, 21st century) times. Sure, the equipment pages discuss older items, but the game is clearly aimed for contemporary campaigning. Plus, 30 freaking classes - with room for more? Too much overspecialization.
The skill chapter does have some useful new ideas, but having to keep track of knowledge and synergy bonuses seems like it will bog things down. And while the list is pared down, it gets fattened back up with functionally identical checks under multiple skills.
Haven't read past that, but I can't see my view radically changing. More later.
Later - all the detail is impressive, but I can't see it streamlining any facet of a typical adventure.
The classes are tailored to modern (that is, 21st century) times. Sure, the equipment pages discuss older items, but the game is clearly aimed for contemporary campaigning. Plus, 30 freaking classes - with room for more? Too much overspecialization.
The skill chapter does have some useful new ideas, but having to keep track of knowledge and synergy bonuses seems like it will bog things down. And while the list is pared down, it gets fattened back up with functionally identical checks under multiple skills.
Haven't read past that, but I can't see my view radically changing. More later.
Later - all the detail is impressive, but I can't see it streamlining any facet of a typical adventure.
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