My original scenario was, quite simply, you have about a day and a locked door. Figure a way. Burning down the house might get you in the door, but I doubt the group is going to agree that's the best way to deal with a locked door. Sure there are possible ways to use Con to accomplish your objective, but they aren't the ways you are going to use. Even in getting the guard drunk, I think Chr is more the stat to use. After all, you don't need to outdrink the guard to get the key when you have a group of people, you just need to convince him to drink with you.
Remember, the scenario I set up was that the first step was to get through a locked door. Just that. I don't have to beat my head against the wall to come up with fairly straightforward ways to deal with it using any of the other 5 stats. I also didn't wrack my brains to contrive a situation where Con wasn't useful. I'm sure I can list half a dozen common gameplay scenarios.
The question isn't so much COULD you find a way to use Con in a given scenario, but WOULD you use Con as a way to deal with a scenario in which you have choices.
Remember, the scenario I set up was that the first step was to get through a locked door. Just that. I don't have to beat my head against the wall to come up with fairly straightforward ways to deal with it using any of the other 5 stats. I also didn't wrack my brains to contrive a situation where Con wasn't useful. I'm sure I can list half a dozen common gameplay scenarios.
The question isn't so much COULD you find a way to use Con in a given scenario, but WOULD you use Con as a way to deal with a scenario in which you have choices.