Why is Dragonlance Your Least Favorite Setting?

Why is Dragonlance your Least Favorite Setting?

  • Kender, Gully Dwarves, and Tinker Gnomes

    Votes: 40 15.1%
  • Steel money makes no sense

    Votes: 10 3.8%
  • Setting ruined by Dragons of Summer Flame

    Votes: 33 12.5%
  • Can't stand the books

    Votes: 15 5.7%
  • Straight-jacketed by books/adventures

    Votes: 76 28.7%
  • I love DragonLance!

    Votes: 71 26.8%
  • Other

    Votes: 20 7.5%

Well, I like Dragonlance!

I'll probably buy the first book at least, just to see what they do with it.

Some people hated the rules restrictions that DL set on characters. I happened to really like them. They made a lot more sense to me (Talking about 2e here).

But then again, I hate the Realms just for it's general blandness.
 

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I anxiously await Dragonlance's return. I feel that the world is in the best possible hands, and the setting is going to be done right.

I've never been worried about the actions of the heroes of the lance overshadowing the campaign I'm in. They're there to serve as flavor IF you want it. If not, you can do your own thing. My PC, in a longrunning campaign, has become a hero in his own right. He did this during and after the war of the lance.

Remember, what happened in the books, does not have to happen in the campaign.

The world map found in the 'Tales of the Lance' boxed set was the best map ever made of Krynn IMO.

-Jamie
 

Randolpho said:

The problem with the "comic three" as everyone seems to like it being called...

A cloud moves over the land of Krynn when any mention of three is uttered and spits forth...


Bhaal: "Did he just say the comic three? I thought we were referred to as the Formerly Dead Three?"

Myrkul: "Quiet. We're just lurking in this thread to see if this Krynn place is ripe for the picking. I must say that is has room, and certainly a precedent, for divine intervention."

Bane: "It's a damn shame you're not true gods in the Realms anymore. Scampering around looking for a weaker world to inhabit is unbecoming for anyone calling themselves 'divine.'"

Bhaal: "Oh listen to all high and mighty over there!"

Myrkul: "These Krynn folk will fall down and follow us like moths to the flame, Bane. You can have the Realms."

Bane: "Good! I won't be seeing you at the dinner parties then. It's like coming with your pets."

Mykul: "Now wait just a damn--"

Bhaal: "What dinner parties?!"

Myrkul: "Oh crap."

Bane: "Will both of you just shut up!"


But on a serious note, having a revamped 3rd edition Dragonlance setting may just bring more people into the hobby. They read the books and decide to try the game. I'm sure it worked the first time around in AD&D. I, for one, am looking forward to it for the nostalgia and unique crunchy bits its sure to bring.
 

Aside from what has already been said, two remaining things I didn't like about Dragonlance;

1: SAGA: Hey, let's take away the gamer's dice and let the DM just make up everything that happens.

2: Just how many Armageddons can a world have before being destroyed or before lunch, whichever comes first.

From Leoplod:
My hope is that you focus more on making the dragons feared and interacting with the setting more. None of this "I take a level in PrC X and get a great wyrm mount" . I know there will be dragon riders but make it gutsy, challenging, tough. Make the dragon resist, make them roll saves, roleplay getting the dragon. This is like asking a demigod if you can hitch a ride, i doubt it is going to say no but you never know.

-------------------------------------------------------------------------------

What if the warrior had to become the Dragon's familiar before it would let him ride?
 
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I liked everything about the magic level in pre-fifth age dragonlance a great deal(Even the Kender.) However, fifth age makes ravenloft look tame, a horror story that almost makes me wish Krynn was destroyed for the sake of it's inhabitants. The once-proud kender are reduced to common halflings(Aka afflicted kender), while the magic is completely screwed up, and there are no more gods. Hopefully, DOVM will change all that. Also, DLA was horrible. I seem to recall par-salian, justarius, and ladonna being the heads of their orders through magical skill in the books, not through restricting those who follow in their footsteps.
 
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Randolpho said:
That's right, I blame the uber-fanboys for ruining Dragonlance for people. It's silly people who just have to play super-annoying little Tasslehoff-on-crack-clones and those who *want* mirror what's in the books who are to blame. Dragonlance never causes a problem for those who are able to ignore the novels. The two are not synonymous.

Well... The first modules mirrored the novels (and/or vice versa), so...

On the other hand, I agree with the Tasslehoff-on-crack-clones. 1) Not every kender has to be Tas. 2) Tas, as he appears in the original trilogy, is no simple comic relief!!
 



Re: Dragonlance for D&D3e/d20

vrykyl said:
Greetings everyone!

Naturally I am interested in what the gaming audience has to say about perceived problems in Dragonlance in the past. I see that the "straight-jacketed by books and modules" seems to be a big issue with a lot of people. It is very true that the original modules were very tightly linked to the novels, and even with some variables thrown in, the plot was linear and rather forced.

What I can tell you is that the Sovereign Press plans for the new Dragonlance products do not include:
  • Pre-generated player characters. (Your group should use their own heroes!)
  • Plots that mirror the novels. (Some of the adventures may "dove-tail" with the novels and let characters meet characters or explore locations seen in books, but these adventures will be YOUR group's story.)
  • Continued obsession with the original heroes. (Some of our game products--those in the War of the Lance--will deal with them appropriately, but once again, our new game line is there for you group to become the focus of new stories.)

Kenders, gully dwarves, and gnomes are certainly included--they are an important part of Dragonlance! But some effort has been put to make all races balanced, playable, and useful, not just throwaway races for comic relief. The important elements that will remain are the rich setting and the romance of the ongoing Dragonlance storyline. I hope you guys will give it a chance!

Jamie Chambers
Sovereign Press, Inc.

Jamie,

I sincerely hope that you each have a copy of the 3E Forgotten Realms Campaign Setting. From the art to the fluff to the crunchy bits, its a near perfect template for how to make a sourcebook. FRCS set the bar pretty high, please make every effort to meet or exceed it with Dragonlance.
 

I despise Tinker Gnomes and will always have a dark view of DL for introducing them into the world, for they have now become so prolific all gnomes in D&D have become, to some extent, Tinkers. They weren't before DL.

Other than that, I don't really have anything against DL, other than feeling it was rather small. Didn't really like the Chronicles, but the Legends is one of the best stories I have ever read.
 

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