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I'm not following something. How is the arcane ward "wasted"? It's basically temporary hit points that last until burned or a long rest; if you don't spend them now, you still have them for later.
What module? Their only interaction was to enter the town. The rest of it was the random encounters and watching one character's auntie's house slowly burn down.And actually, you found that to be a problem with the players. I consider that it might also be a problem with the module.
Shield doesn't help as much for an Abjuration Wizard since the first hit of the day has to be allowed, otherwise, Arcane Ward resources are wasted (or at least there's a good chance that they will be wasted). Assuming, of course, that one doesn't forego the use of Mage Armor (in which case using Shield at the first opportunity is a good move). So although my wizard has the Shield spell, he has only used it a small number of times.
I don't see the railroad in either of these situations.
How is the GM deciding that a dragon attacks a railroad?
There are two issues here.
1) The module expects PCs of certain levels at certain points. Therefore, as DM, you need to make that happen with external encounters / mini-adventures and get off the railroad tracks a bit. Our DM didn't like part of the adventure, so our group has gone off and done quite a bit of other stuff, just to get us to where she thinks we need to be for the next section of the module.
2) The module expects PCs to level after each Section (Chapter, whatever they call them). This is all fine and well, but part of good tactics in gaming is knowing your PCs. There seems to be a bit of a rush to level up in this module that doesn't jive with the leveling guidelines in the DMG. This means that with some groups, players will not be as well versed in their PC's abilities as they should be and they might make tactical errors that make encounters more difficult or alternatively, use up resources and not be prepared to latter encounters as much. It's not just knowing your own PC's abilities, but also knowing what works for a given group based on the PCs. Experienced players will probably not have a big issue with this, but newbies or less experienced players might. It does seem as if the 55 or so encounters of PCs that normally gets one to level 8 by the end of this module is being compressed down into fewer encounters. Greenest had quite a few encounters, but after that, they seemed to have dried up a bit.
(Episode 5 doesn't have a blurb for level-up for those using milestone only advancement.)
Interesting! I hadn't considered that aspect of the arcane ward. Huh. That's very counterintuitive.... I guess it depends on how often you get hit. It's weird that the ward sort of encourages you to let yourself get hit, but I guess it soaks up damage that would otherwise cost another pc hps (or use up a spell slot for the shield)... huh.
The group in my game has been in many dangerous combats, either with large numbers of enemies (especially kobolds and orcs) or with a few very dangerous monsters (for instance, when thewizard was just barely 3rd level, most of the party fell down a slide trap that dropped them like 3 levels deeper in the dungeon they were exploring, and then they encountered 3 gricks. Yikes, that was a near tpk and one of the times that thunderwave really saved the day). Maybe the high-difficulty encounters, or the larger numbers of adversaries, help to let the wizard shine?
I don't follow.
1.) Enemy attacks you. If he "hits", cast Shield to prevent the hit. This makes your Arcane Ward appear.
2.) If that plan is too reactive for you, just cast Alarm as a ritual first thing in the morning. This makes your Arcane Ward appear.
3.) Cast Alarm as necessary to recharge your Arcane Ward.
There's no need to fanatically conserve abjuration spell slots due to (3), and even if there were, (1) and (2) would get around the issue.
I'm not following something. How is the arcane ward "wasted"? It's basically temporary hit points that last until burned or a long rest; if you don't spend them now, you still have them for later.