Raven Crowking
First Post
RC, I know it's fun to overly dramatize things, but asking, "What is it about tieflings you don't like?" is in no way akin to rape. Srsly.
Nah. You're just using the same rationalization as to why it's okay not to take No for an answer.....
But, players are required to defend their preferences all the time. After all, what is a player background if not a defense of their preferences?
Um....In my neck of the woods, a character background is a background for a character. We don't require players to submit their own backgrounds. You guys are harsh!
If a player wants to play X, he has to run it past the DM before taking it every single time.
IMHO and IME, only to ensure that it fits within the campaign milieu. The DM is not saying to Hussar, "Sorry, man....Umbran explained why he wants to play a dwarf really well, but I'm not getting why you don't want to play an elf. So, unless you come up with some better reason, you can be an elf."
Well, I think that's a matter that fits under the "no religion" rule, and we shall simply have to agree to disagree.
We can agree to disagree, but in no way does religion have to enter into it.
If you believe that desiring continued existence is more than just a preference for any reason -- religious or not -- then it invalidates your example. What the reason is need not apply.
A preference is a true statement.
In a logical system, there are two forms of true statements. One type is an axiom - these are statements that are assumed to be true, and so cannot be logically proven, or argued against - though it can be shown that some systems of axioms are inconsistent. Emotive preferences might be akin to axiomatic statements.
Indeed. And, as "these are statements that are assumed to be true, and so cannot be logically proven, or argued against" you again cut the throat of your argument. Axiomatic statements can be used by logic, but they do not arise from logic.
So, if we assume that my wife prefers to live as an axiom, then the preference to avoid strawberries follows from pure logic. The two statements, are not equivalent, but one follows from the other.
Sort of like "Logic and rationality can help you determine which you feel most strongly, and which are most important to you, so that you can determine which will bring you the greatest satisfaction in persuing. And logic can help you figure out how best to pursue them. But the things you are pursuing? They are not the result of rationality." from the post you are replying, to, right?

http://www.enworld.org/forum/5440263-post88.html
If the GM and player agree upon their axioms, then showing the logic behind other preferences can lead them into agreement, or to suitable compromises.
So, let me see here:
Preferences are axiomatic, or akin to being axiomatic.
If the GM and player agree upon their axioms, then showing the logic behind other preferences can lead them into agreement, or to suitable compromises.
But, if the GM and player agree upon their axioms (preferences), then one would also assume that there is no problem to begin with!

There are some issues in which "I don't like and I don't want to talk about it" are perfectly valid. I think that this is one of them.
Re: your points about people moving past the, "But I want to play a [character which creeps everyone out in a real-world way]" stage of introductions." I am not so sure that it is that intentional. Rather, I think a player comes up with a character concept -- say, a half-orc fighter seeking to avenge his mother's situation -- only to find out that the DM has disallowed half-orcs from her campaign precisely because that situation. I am not so sure that the player intended to creep everyone out, but instead stumbled on an issue that bothered one particular player - in the case, the DM. Once the issue is brought to light, should we -- as players -- push the DM to justify why? Or, can we just accept "It's something I don't want to talk about?"
Indeed. There is no way to know if a reason is deeply personal without pushing, prying, folding, spindling, and mutilating. But "Sorry, I didn't know" isn't really an excuse after you've pushed, pried, folded, spindled, and mutilated......
Which is, again, why you don't roleplay with people for whom rape forms an inescapable part of their character's motivations.
It's really that simple.
Is it? Care to explain the logic of that decision in painstaking detail, until I tell you I am satisfied? Or does No mean No?
All I know is, when a DM starts banning stuff right out of the gate without explanation, I fully expect problems.
Yeah, he probably has a coherent world in mind, that he'll enjoy running games in. The bastard.
IMO, if a DM doesn't want something in his games, it is sufficient for him to simply say that he doesn't like it. However, it is seldom satisfying, especially if what he is eliminating is a fairly well-established game element and he does not give any supporting reasons for his decision.
In short, the DM has the right, but there is (usually) a broader social element to the way that he communicates his decision that he should be mindful of.
I agree with this completely.
Sorry I thought RPGs were co-operative games, so negotiation and compromise were the sort of social skills both GM's and players should be bringing to the table, not "My way or the highway!" from the outset.
"I don't run games with X, but you are welcome to do so (although I will not play in such a game)." is a compromise. You cannot force people to like what you like, or want to play in the game you are seeking.
Seek (or better, make) a game that suits your preferences. Life is too short for crappy games. And, playing a game you are not enjoying -- either because it includes X or because it does not -- makes for crappy gaming.
Also I've seen a number of people mention things along the lines of "the players are free to walk" that isn't exactly true for a number of reasons.
Friends can do other things than game.
Again, "Logic and rationality can help you determine which you feel most strongly, and which are most important to you, so that you can determine which will bring you the greatest satisfaction in persuing. And logic can help you figure out how best to pursue them. But the things you are pursuing? They are not the result of rationality."
If you know the game disallows X, and you choose to play because you'd rather play than not (for whatever reason), you are still choosing to play. You can still choose not to.
As you say,
Then there is the fact finding a group to play at all in many areas is pretty hard, if the alternate to gaming with X group is not gaming at all, players and DM's are both likely to make compromises to meet each other wants/needs.
A highly authoritarian DM is likely to find he won't have a group to game with if his reasons aren't made clear and he makes it a choice of "like or leave."
This is certainly true, and is certainly a consequence one must deal with when choosing what one prioritizes. But, one still has a right to choose what one prioritizes. That is, IMHO, an absolute right. And it is a choice.
But I think the case of Umbran's wife shows that not all preferences are therefore unconstrained by reason. Assuming that Umbran's wife, for example, has a preference to live (as most of us do) then it is rational for her to cultivate an aversion to strawberries. This doesn't tend to show that preferences aren't emotive (in the relative sense) - rather, it shows that the contents of emotional states are subject to reason (at a minimum, constraints of consistency).
Again, "Logic and rationality can help you determine which you feel most strongly, and which are most important to you, so that you can determine which will bring you the greatest satisfaction in persuing. And logic can help you figure out how best to pursue them. But the things you are pursuing? They are not the result of rationality."
From the post Umbran was responding to.
What is all the fuss about? "Because I don't like it" is a perfectly valid reason for not wanting something. There does not need to be any underlying logic to support something as arbitrary as a preference.
We like and dislike things for a variety of reasons not all of which can be expressed in a laundry list of logical data.
A DM is always free to exclude something from the campaign as long as this information is shared before play begins. Players are likewise free to turn down such a game if what it excludes would ruin their good time. At that point we have a DM without players and players without a game. If everyone involved would like a game then a reasonable compromise needs to be reached.
When all is said and done playing these games is not a job. We play to have fun. No one should feel pressured into either running or playing a game in which that fun would be diminished.
Bingo.
RC