Beholder Bob
First Post
A +/-1 mod simply skews up the race slightly. A player can shove the mods on an odd score to try to hide the effect - but as was pointed out, dump stats are used the same way. Random stat generation is fairly resistant to too much abuse with this system, though point buys are susceptible to it - and more prone to the efforts of munchkins to begin with.
The 'not noticing' the impact of -1 STR poison example is silly and as counterpoint - the 17 STR fellow finally got the advantage he deserves, he is, after all, stronger then the 'puny' 16 STR guy.
The odd value allows for good race development - and the comment about it making it race power difficult to gage, well a +1 is 1/2 as potent as +2. The +X magic items coming in odd values work fine - gauntlets of +3 STR helps anyone, though the guy with the 17 STR gains a higher benefit then his 16 STR friend - but he IS stronger to begin with.
If you fear folks may slip through the cracks, drop stats in 1/2 so each point is worth something! With initial STR of 1-9, it makes calculating the bonuses easy.
B
B
The 'not noticing' the impact of -1 STR poison example is silly and as counterpoint - the 17 STR fellow finally got the advantage he deserves, he is, after all, stronger then the 'puny' 16 STR guy.
The odd value allows for good race development - and the comment about it making it race power difficult to gage, well a +1 is 1/2 as potent as +2. The +X magic items coming in odd values work fine - gauntlets of +3 STR helps anyone, though the guy with the 17 STR gains a higher benefit then his 16 STR friend - but he IS stronger to begin with.
If you fear folks may slip through the cracks, drop stats in 1/2 so each point is worth something! With initial STR of 1-9, it makes calculating the bonuses easy.
B
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