Doug McCrae said:You're absolutely right. Tougher fights, coupled with more character options, which means it takes longer to create a high level character, will need a solution. Perhaps it will be harder for a PC to die. Maybe there will be fate points. Or raise dead wil become more common.
Yes. But I find that to be a slippery slope, because fate points, raise dead, etc. really make death not that much of a death. And so you increase the percieved risk of an encounter but then turn around and add things to mitigate it. Intelligent people, in short order, will recalculate their perceived risk. So the first time you encounter an orc and he does 80 pts of damage to you on a hit, you say "wow 4E is really scarey". But then you realize the party cleric can just click his fingers and raise you from the dead, and eventually you adjust your expectations. Hopefully my exaggeration at least indicates IMO the principle involved, and that I really don't think there is a "fate point" solution to this problem.
As RavenCrowking point out, I think sometimes what seems like a short terms solution turns out not to be one once everyone gets used to the new system. I think Action Points would work like this - they would sooner or later be taken for granted, and then an encounter that did not tax a significant portion of Action Points would be considered a push-over, for the same reasons that Wyatt considers a 25% resource expenditure encounter to be boring.