Crazy Jerome
First Post
In fact it will be increased, assuming all classes now get limited use abilities. Previously 50% of the standard party, the fighter and rogue, had no operational resource management.
Or more likely, it will be slightly descreased, but feel like it is slightly increased. The Civ 4 design team had an interesting mantra they kept chanting when they were working on that game. They said that Civ 4 would not be, roughly, any more complex than Civ 3. However, they were adding complexity in certain places that they thought would be fun. Ergo, they were also removing complexity in certain places that they thought were less fun. They thought it was better to be upfront with this--maybe this Civ classic thing X was fun enough, but that's not enough to make the cut. It has to be not only fun enough to justify the complexity, but more fun than the other things that could use up the player's complexity tolerance. Naturally, when you design that way, no matter what you decide, you have a portion of the player base that would have chosen differently.
I'm getting a strong overall vibe from the 4E comments that the design team is doing something similar. Per day stuff is good, but wizard being maxed out as per day and fighter only worrying about hit points (translation, worrying about cleric cure spells)? OK, spread the per day stuff out. Traps are a classic, but make the party have a rogue, and only fun for the rogue? OK, give everyone something to do with the traps. (We only have hints on this one.) If everyone has something to contribute, then the rogue is useful, but not required. Face man gimped for combat because he is such a great face man? OK, spread out the social skills, and make it matter that most characters have them.
You spread something out, it gets thinner in the places where it used to be thick. There really isn't any pacing difference between, "we stop for the day because the cleric is almost out of cure spells," vs, "we stop for the day because almost everyone has used their second wind abilities," but if it feels different to the players, it might seem like a bigger change than it is.