Mouseferatu
Hero
The problem, TB, is this:
As a DM, I'm perfectly capable of balancing a day's worth of encounters around the fact that the low-level wizard has one or two useful spells.
But I don't want to, and my players don't want me to, because it feels terribly artificial. At low levels, dungeons only have one or two rooms? Or the goblin horde only launches one attack on the besieged city per day? Or the assassins wait 24 hours before a second attempt? Or the kidnapper's deadline has an extra day built into it to allow the party to rest? Or...
You see? When I'm playing D&D, be it as a player or a DM, the verisimilitude of the setting is one of the most important aspects to me. Without it, characters, plots, and adventures crumble. But the notion of a hero/adventurer who is only capable of meaningful action for about 18 second out of every day doesn't lend itself to that.
As a DM, I'm perfectly capable of balancing a day's worth of encounters around the fact that the low-level wizard has one or two useful spells.
But I don't want to, and my players don't want me to, because it feels terribly artificial. At low levels, dungeons only have one or two rooms? Or the goblin horde only launches one attack on the besieged city per day? Or the assassins wait 24 hours before a second attempt? Or the kidnapper's deadline has an extra day built into it to allow the party to rest? Or...
You see? When I'm playing D&D, be it as a player or a DM, the verisimilitude of the setting is one of the most important aspects to me. Without it, characters, plots, and adventures crumble. But the notion of a hero/adventurer who is only capable of meaningful action for about 18 second out of every day doesn't lend itself to that.