wgreen
First Post
Contributing to the problem of too-frequent resting are spells like rope trick and teleport. It's easy to say, "Well, if the PCs rest after just one encounter, I'll toss some wandering monsters at them while they rest," but if the party's in an invisible extradimensional space, or safe and sound hundreds of miles away...Stereofm said:That looks rather like a bad DMing problem than anything else IMHO.
-Will