gizmo33 said:
Yea, I am serious. In my defense there's actually an entire thread full of people asking this same question and AFAIK it has yet to be answered. I almost chimed in and told them what you told me but I have no source for the information.
Which one? I'm sure I've posted it in every such thread so far (at least, all the ones currently on the first couple pages of the forum).
As far as the source goes, the "source" is the way the per-encounter resources work in the current WotC d20 rules systems that use them: the Book of 9 Swords (where the "1-minute-rest" works for one of the classes) and the Saga Edition of the Star Wars rules (where the per-encounter resources are Force Powers).
Note that the Bo9S has ... three? ... different versions on how you regain the resources (tied to the three per-encounter classes) and Saga has numerous ways to play with the recharge rate. Since I'm more familiar with Saga than Bo9S, they're:
- 1 minute of rest refreshes your Force Power suite
- A natural 20 on a Use the Force check refreshes your Force Power suite
- A certain talents allow you to spend a full-round action to make a UtF check to return a single power to your suite
- A different talent allows you to, 1 / encounter, return a power from a specific list to your suite
- Spend a Force Point as a reaction to return a Force Power to your suite
Note that, in Saga, the only way to get Force Powers is to take the Force Training feat. This feat gives you 1+Wis Bonus Force Powers each time you take it, and the feat can only be purchased as a character feat (it appears on no class's bonus feat list).
Thus, for the vast majority of Force Power users, they'll have somewhere between 4 and 8 Force Powers total.
I'd be very surprised if WotC designs 4th Ed in such a way as to increase that number too dramatically. After all, if you've got so many per-encounter resources that you never need to use your at-will ones, well, then, why do you have the at-will ones?
I'd say the entirety of the rest of my argument has assumed this basic concept as you've explained it.
Let's say that the Wizard's per-encounter abilities are Magic Missile and Fireball. (And his 1 / day resource is Really Big Fireball.)
How does this break the world?
It's one thing if Wish or Raise Dead were per-encounter resources, but I don't see that happening.