Raven Crowking said:...whether my stalker finds that response illuminating or not!
... wait a minute, how do you know who's stalking who?
Raven Crowking said:...whether my stalker finds that response illuminating or not!
Stop molesting dead equines, RC. Go towards the light.Raven Crowking said:
Raven Crowking said:It's taken a bit, but we've got another mention of a per-day abilities here: http://www.enworld.org/showthread.php?t=211380
Apparently, one does "impressive damage" while another is "powerful" ("hit hard and fast with a powerful daily ability that gave allies a bonus to hit the target"). Another daily power "make one of the giants play whack-a-mole with an ally".
It seems to me that daily powers will be considerable in comparison to per-encounter powers, on the basis of what limited information we have. Which seems counter to the hopes of some that daily abilities won't be the "big guns".
RC
med stud said:OTOH they also seem to be fairly conditional. The "impressive damage" one might be a good opening move but then again maybe it won't; you open with obscene damage, the damage get healed, you blew your most powerful weapon and got nothing for it. It might be better to save your "impressive damage" for when you think it will one-shot the opponent. You see, a simple "impressive damage" power contains loads of possibilities for optimal use.
shilsen said:Stop molesting dead equines, RC. Go towards the light.
Raven Crowking said:We're seeing different things in these posts, to be sure.
I see "Fight, rest, fight, rest" and a mention that the daily powers are always the big guns. In the werewolf fight, we note, the PCs pulled out the big guns right away. "Fight, rest" isn't a problem when the rest is 15 minutes or so. In fact, I would consider that a good thing. However, there does seem to be a lot of "That was an exciting fight, almost got killed!" in the playtest reports, IMHO, and after a couple of encounters the PCs in the quoted report wonder if they should continue.
Rather what I predicted.
RC
"Fight, rest" isn't a problem when the rest is 15 minutes or so. In fact, I would consider that a good thing. However, there does seem to be a lot of "That was an exciting fight, almost got killed!" in the playtest reports, IMHO, and after a couple of encounters the PCs in the quoted report wonder if they should continue.
Yeah, right. When someone's flogging a dead horse in the middle of the road, at least some of that has got to be a craving for attention.Raven Crowking said:No one's forcing you to pay attention to this thread, Shilsen.
RC
shilsen said:Yeah, right. When someone's flogging a dead horse in the middle of the road, at least some of that has got to be a craving for attention.