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It's taken a bit, but we've got another mention of a per-day abilities here: http://www.enworld.org/showthread.php?t=211380

Apparently, one does "impressive damage" while another is "powerful" ("hit hard and fast with a powerful daily ability that gave allies a bonus to hit the target"). Another daily power "make one of the giants play whack-a-mole with an ally".

It seems to me that daily powers will be considerable in comparison to per-encounter powers, on the basis of what limited information we have. Which seems counter to the hopes of some that daily abilities won't be the "big guns".

RC
 


Raven Crowking said:
It's taken a bit, but we've got another mention of a per-day abilities here: http://www.enworld.org/showthread.php?t=211380

Apparently, one does "impressive damage" while another is "powerful" ("hit hard and fast with a powerful daily ability that gave allies a bonus to hit the target"). Another daily power "make one of the giants play whack-a-mole with an ally".

It seems to me that daily powers will be considerable in comparison to per-encounter powers, on the basis of what limited information we have. Which seems counter to the hopes of some that daily abilities won't be the "big guns".

RC

OTOH they also seem to be fairly conditional. The "impressive damage" one might be a good opening move but then again maybe it won't; you open with obscene damage, the damage get healed, you blew your most powerful weapon and got nothing for it. It might be better to save your "impressive damage" for when you think it will one-shot the opponent. You see, a simple "impressive damage" power contains loads of possibilities for optimal use.

The "hit hard and fast with a powerful daily ability that gave allies a bonus to hit the target" is also only useful if you have allies that have positioned themselves in a way that means that they can attack optimally. You also have to make a trade off in if there are enough people close by or if there ever will be enough people close by. Again, you don't just use this ability at the start of the combat without putting thought into it.

"make one of the giants play whack-a-mole with an ally" sounds like it might be very useful in some circumstances and less useful in others. In the best case scenario you use it to take one round away from a powerful opponent and kill another opponent in one use of this power. In another situation you use it to deal 2d8+17 damage.

All of the above abilities are not of the auto fire variety that it's always best to open a combat with. They may even be suboptimal to per encounter abilities in certain circumstances.

I really think that I am right in this considering that this is more or less basic game design since Starcraft from 1997. The most expensive choice is not always the best choice for any situation. If computer game design have worked on this principle since about then I'd be surprised if RPG- designers didn't do it now.
 

med stud said:
OTOH they also seem to be fairly conditional. The "impressive damage" one might be a good opening move but then again maybe it won't; you open with obscene damage, the damage get healed, you blew your most powerful weapon and got nothing for it. It might be better to save your "impressive damage" for when you think it will one-shot the opponent. You see, a simple "impressive damage" power contains loads of possibilities for optimal use.

We're seeing different things in these posts, to be sure.

I see "Fight, rest, fight, rest" and a mention that the daily powers are always the big guns. In the werewolf fight, we note, the PCs pulled out the big guns right away. "Fight, rest" isn't a problem when the rest is 15 minutes or so. In fact, I would consider that a good thing. However, there does seem to be a lot of "That was an exciting fight, almost got killed!" in the playtest reports, IMHO, and after a couple of encounters the PCs in the quoted report wonder if they should continue.

Rather what I predicted.

RC
 


Raven Crowking said:
We're seeing different things in these posts, to be sure.

I see "Fight, rest, fight, rest" and a mention that the daily powers are always the big guns. In the werewolf fight, we note, the PCs pulled out the big guns right away. "Fight, rest" isn't a problem when the rest is 15 minutes or so. In fact, I would consider that a good thing. However, there does seem to be a lot of "That was an exciting fight, almost got killed!" in the playtest reports, IMHO, and after a couple of encounters the PCs in the quoted report wonder if they should continue.

Rather what I predicted.

RC

It might be that certain combats are best started with the most powerful things you got and other combats it's not. The werewolf combat in that case was started with the big guns. My theory in the quoted post also builds on players always using optimal tactics instead of role played tactics (for example a PC with Int 6 and deficient impulse control).

"Fight, rest" isn't a problem when the rest is 15 minutes or so. In fact, I would consider that a good thing. However, there does seem to be a lot of "That was an exciting fight, almost got killed!" in the playtest reports, IMHO, and after a couple of encounters the PCs in the quoted report wonder if they should continue.

If you almost get killed it's not strange that you wonder if you should continue (?). It's a playtest report so it makes sense that they make combats very challenging.
 

Raven Crowking said:
No one's forcing you to pay attention to this thread, Shilsen.

RC
Yeah, right. When someone's flogging a dead horse in the middle of the road, at least some of that has got to be a craving for attention.
 

shilsen said:
Yeah, right. When someone's flogging a dead horse in the middle of the road, at least some of that has got to be a craving for attention.

It isn't in the middle of the road. It's at the end of a long thread. Metaphorically 'in the middle of the road' would be starting up new threads to bring up that 'per day' powers would in fact be significant in combat.

It may not be particularly proper to say, 'I told you so.', but in a debate you can't expect people to ignore evidence that they were correct once it finally comes to light.

Lastly, I'm really getting tired of the number of posters here that regularly transform an argument about the issues, into speculative slander about the other posters mental and emotional state. So far as I know, RC is not posting because he craves attention, and even if he was, everyone who posts anything to the boards could be condemned by the same standards. If we didn't want some attention, we'd all lurk. I know the moderators regularly give a pass on declaring that your opponent is somehow mentally deficient, but its still a sorry method of debate nonetheless. If you can't discuss an issue without discussing how the person who disagrees with you must have some psychological problem, then please don't discuss it. No one is required to read this thread.

Even I think that would be cruel and unusual punishment.
 

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