Goblyn said:
Alright, before I begin the tirade, I'd like to clarify what I am understanding min/maxing to be:
minimizing one's capabilities in one area in order to be able to maximize one's abilities in another. 'Area' in this case means either combat, socializing, spellcasting; things like that.
Why the hate for it? Is it not good to be good at one thing and bad at another? To be good at everything is to be powergaming(right?) and to be bad at everything is to be a bard(fecetiousness here. replace 'bard' with 'useless')
IMXP, one attempting to make one's character be adept at too many things leads to said character being mediocre and thus unsuccessful at those same things.
OK, so tell me if this is post sensical enough, or it seems I am off-base or missing something;
Why is it seen as bad?
Interesting topic.
I would like to comment before I read others opinions so as not to bias my answer.
If you think about it, it is not a bad thing. If you are good at something, why shouldn't you be the best at it. If you are a spell caster, would you take a 12 in your prime spell casting ability? Of course not, why? Mainly because, if you plan on casting spells beyond 2nd level spells, then you need a higher score. This is not the days of AD&D when you could cast just about any spell with a 13 or higher score. Heck, back in the day, Raistlin only had a 17 INT, but as a 26th level black wizard he would not be able to cast 8th and 9th + level spells by todays standards.
If you were a spell caster, would you take anything less than 4 ranks in conentration at first level? Would you take anything less than 4 ranks in spell craft? If you do then you are a min/maxer, if you don't then you are not only not a min/maxer but you really are stupid or ignorant of the game as there is nothiong else in the list of skills that a spellcaster must have ranks in in order to be efficient.
From my prespective, you need to min/max your character because if you don't, you have a lesser chance of survival and first and foremost, in game as in life, living is what it is all about. When you go to school, do you study art as a major if you are going to be a laywer? Maybe if you are going to be an art laywer, but you certainly would put most of your credits in it.
Man, err, okay, women too, have a basic primal instict to survive and they will do that every time. Whether it is in a game or life, you will find yourself min/maxing all the time. Ever drive around a few blocks to find a better price on gas? Then you are min/maxing. Ever ask around on where is a good place to get good pizza? Then you are min/maxing. Ever date one person and then decide that it is not working out the way you would like or cheat on them or any other of a thousand senerios that could take? Then you are min/maxing.
In D&D it is not a bad thing to want the best for your character, just like in Monopoly you obviously want all the propoerties, including the elusive Park Place and Board Walk. Now, that said, a game that has Monty Haul aspects to it, is no fun, trust me on that, but that doesn't mean that a 1st level wizard with a 18 INT and max ranks in spellcraft and concentration and spell focus evocation is a wrong design. What would you prefer? 14 INT, no ranks in spellcraft and concentration and skill focus craft (basket weaving)? That would fall under the stupid or ignorant catagory I refered to earlier. Just cause you got good stats and a well thought out plan for how you want your character to progress doesn't mean you can't enjoy the game as someone who is more into role-playing and has a "lessor" character concept.
It is the way people, all people, are programmed. Watch out for those that think min/maxing is bad, cause they are the ones trying to sell you the Brooklyn bridge or swamp property in Floridia.
In the end, does it really matter if someone has a well thought out plan for their character. If it makes them happy, and it doesn't ruin your basket weaving career, does it really matter if his spell resist DC is 1 or 2 higher than yours?