Darklone said:First of all, armour absorbing damage is not really realistic.
Wrong! The primary effect of armor *is* absorbing damage; its secondary effect is deflecting damage. Wearing armor makes you harder to damage, not harder to hit.
Second, if you want to do it that way, why play D&D?
I want it "that way" because I'm hoping that if enough DMs and players switch over to some kind of "armor DR" house rules system, that it will somehow be incorporated into 4th Edition D&D (if and when that ever comes).
If you fight with a dagger against a guy in plate, the armour makes it harder to hit. That's ok for everyone?
Thing is, with 3E D&D the way it is, you have the same chance to penetrate heavy armor with a dagger that you do with a greatsword -- and that's just silly.
Btw: This should be in Houserules.
Maybe so. But the focus of my post here was not to present a set of alternative rules for "Dex instead of Str for melee attack rolls" and for "Armor absorbing damage instead of making it harder to hit". Instead, I merely wanted to debate the need for those alternative rules, in the first place.