Henry said:I've noticed several comments about the weakness of clerics in AD&D, and I really didn't see it - but then, we were always cautious about our progress, and never went more in an in-game day than we felt we could handle ...
What? Sorry. What is the solution to "the enemy did enough damage to drop me unconscious when they pounced and did a full attack in this cave with only one way out and the enemies move faster than everyone in the party."?Driddle said:I've never lost against any hard encounters.
If a situation is more difficult than you have resources to tackle immediately, you back off and replan or restock or reroute around it. That's a core assumption of the roleplaying gaming experiences I've been in: creative solutions, no matter how tough the challenge. You don't lose, per se, you just work through it. ... Kinda like life. After all, it's not as though we're playing a scripted computer game with only one way to force a "win."
Hussar said:I'm sorry, but, I don't believe this. You've NEVER lost against a hard encounter. And you absolutely trust that your DM didn't fudge? I'm calling shenanigans. I've run more than enough 3e combat to know how lethal it is. If you're facing EL+ encounters regularly and never dying, someone's playing silly buggers with the numbers.
Driddle, how you account for encounters where monsters can kill PC's in a single round? It's all very good to say "play smart" but, that means you have to "play smart" in every single encounter. If you lack a healer, how do you do combat past about 10th level?
Majoru Oakheart said:The only solution is that your DM uses less powerful enemies on you who won't be able to do that to you. Or specifically sets up ways for you to escape or objects in the room to come up with an interesting plan with. And all of those still require enemies who don't drop you in 1 or 2 rounds due to pure damage. Either that or a DM willing to cheat to make it easier for you.
Counterspin said:I understand your hostility to Majoru ...
Counterspin said:Additionally, please stop drawing WoW into it. It's an annoying and pointless line of argumentation.
Counterspin said:... a great many monsters are faster than the 20ft movement that constrains at least one member of most parties, and many are faster than 30 ft?
It's always a matter of win or lose. And that's most of the fun. A DM has never TRIED to beat us into submission They've simply used appropriate monsters in an attempt to make the game challenging and put a question into everyone's mind if they would survive and succeed on their mission.Driddle said:Good grief, what kind of DMs have some of you been playing against?! I can't remember the last time the DM tried to beat us into submission with a scenario we couldn't overcome or otherwise work around ... clerically or otherwise. And even when things are tough and we're getting slapped silly, it's still not a matter or "win" or "lose."