cougent
First Post
I will just say this, from reading all of your posts here it is obvious that you and I have vastly different interpretations of cleric abilities and values.Hussar said:Cougent - note, I said "Capability" not guarantee. If I'm at full hp's, the chances of me getting whacked in a single round are fairly low. That chance only increases with damage. So, in effect, by not healing the nickel and dime stuff, you are increasing the lethality of an encounter.
Generally not something other players are going to be happy with.
Cleric PC: Naw, you're only down 10 hp. Suck it up, I'm saving this Command spell.
DM: You take 47 damage. You have 47 hp's right?
Fighter PC: When I'm at full I do... :\
[long argument deleted]
We are never going to agree on this, way too far apart.
This was the one that really made me go "Wow!", in your own words you are giving free will to only one class, everyone else has roles. I personally would hate that style of play, and yes you would hate me as a player too, but even though I like to play clerics and detest playing wizards... in your game I would play a wizard.Hussar said:This is a mistaken assumption. It's not a case of doing it "right or wrong". No matter how you play your cleric, the other players at the table expect you to heal them. The same way that we expect the rogue to scout/search for traps, the fighter to splat things and the wizard to cover pretty much everything else.