Hussar said:
Umm, what? You mean that no one expects the cleric to heal? No one expects the rogue to check for traps? No one expects the wizard to be artillery? I'm somehow imagining all of this? Haven't we had role definitions for the classes for about 20 or 30 years? It's not about giving the wizard free will. Good grief. Sorry, I guess I wasn't overly pedantic enough for the internet.
You have consistently reflected the same very narrow viewpoint in several posts, I just pulled the one quote that was the most narrow. I get it, your games are structured and disciplined and everybody better play their assigned roles, or else. Fine for you, just not for me.
Jeez, talk about fixating on the minutia. :\
Hey the devil is in the... minutia
EVERY CLASS HAS A ROLE. How's that for clarity. EVERY class. But, part of the cleric's role is to play medic. That means he's going to be spending time helping other people do fun stuff, rather than do it himself.
PART being the key word here, your other postings have very much indicated that to be ALL, not part.
Hey, people like playing the bard too. Some people enjoy playing support roles. But, in a RPG, deliberately designing things so that you require a particular role (support healer) to be filled makes it somewhat unpalatable.
You keep reasserting your opinions as facts, which they are not. Others have stated that they have played without Clerics. While others have stated that they have played Clerics NOT as healer bots. Yet you keep coming back to your narrow defined fixation of roles (now for everyone , not just Clerics) and insisting that this is the way it must be. I know this is the Internet and there is a strong desire to "win" the argument (that I did not want to even have) but just try to understand that not everyone is seeing the game through your particular rose colored glasses. Run your game as you and your players see fit, it just sounds boring to me. Mine would undoubtedly sound <something> to you too. So be it.
The question was originally asked as to why the cleric is considered unfun. The basic answer is twofold: A. Clerics are pretty much required in most campaigns. B. Lots of people don't like playing support roles.
And the real answer is:
1) Assumptions made by other non-cleric players put pressure on the cleric player to conform to narrow minded perceptions of the class. This is unfun
2) Cleric players who balk at these assumptions often run into narrow minded DM's who then impose them upon the cleric player under the guise of ROLES. This is even more unfun
I fail to understand why this is difficult to understand.
I know, it's so simple, why don't you get it?
Take away the preconceived notions and it is quite fun to play a cleric.
Shackle ANY class with a "you must do this all the time" role and it becomes unfun. It's RPG, not RG.