SavageRobby
First Post
Doug McCrae said:For me the main issue is the power balance between casters and non-casters. Once they hit 10th level or so wizards, clerics and druids take over the game. Which is fine so long as everyone is one of those classes or something equally as good such as an artificer or psion. Also around this level killer combos, such as wraithstrike, power attack and arcane strike, get out of hand. The other problem is too many buffs.
Very low levels (1-4) suck because the melee classes, barbarian and fighter, are a lot better than everyone else. Wizards still have some encounter winning spells though like color spray and web.
I agree with this.
The other big thing is the mindset that naturally comes with having access to serious divination, movement (ie, teleport) and other powerful spells, like permanency. My favorite part of the game is in the doing - exploring, fighting, interacting, etc. At lower levels there is a lot more winging it (as a player).
At higher levels, cecause the challenges and the stakes are so much greater, there is less winging it and just adventuring. It becomes far more about scrying, divining, planning, research and item creation, interspersed with a few moments of actually doing.
(I recognize others like the planning and plotting. I just get plenty enough of that in RL.)