Jürgen Hubert said:Well, let's not forget their insularity and general distrust towards many other races.
Picture this scene: You are in front of a bar full of dwarves. You hear dwarven conversation and laughter coming from the inside. All in all, it sounds like they are having a good time.
Then you step inside. Suddenly, all conversation stops, and all the dwarves stare at you, as if to say: "What are you doing here?" or "This is the wrong bar for you!" You take the hint and go outside again. Behind you, you can hear how the conversations start again.
This kind of attitude is likely common among dwarves, and likely to explain the -2 Cha modifier.
WAIT - they arent like that ALL the time?ivocaliban said:"... to suddenly transform into beer-swilling, brawling, axe-waving clichés when they go abroad." (Wikipedia)
Dwarves are German?!ivocaliban said:"There is a tendency among dwarfs, who in their native mines are often soft-spoken, filial and respectful, to suddenly transform into beer-swilling, brawling, axe-waving clichés when they go abroad."
Gothmog said:Plus, I think there is a certain amount of truth that many gamers can identify with dwarves to some degree- I know of all the non-human races, I can identify with them most strongly. Dwarves in most settings are depicted as the underdogs, fighting against tremendous odds for survival, but they still never give up- and thats a strong theme in a lot of fiction and movies that most people relate to and admire. If I were going to hang out with any group of non-humans, it would definitely be dwarves.
VirgilCaine said:Besides, we have beards, and AXES, and BEARDS.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.