Neonchameleon
Legend
I do think that Rogue, Assassin, and Monk all need a MBA At Will. (Paladins have one, and Battleminds almost do - and Swordmages can use Intelligent Blademaster).
My martial arts relates to karate and kendo both which is very much a hard style..ie speed and strength sure as heck are useful but you know what the best way to find those unexpected openings that is perception... and one strong technique for getting openings that is deception and agility and perception and yet. Strength can sometimes be used to force openings but while somebody is doing that there strength can be literally used against them.This may be true, but if you actually look at the people who are top fencers they're all rather strong. Fencing is also a fairly poor analog for what happens in a melee. I'm sure if you ask any expert in martial arts they will tell you that while strength alone is certainly not the be-all and end-all it very much is an important part of weapon use.
Its hard for me to get angry by this change as within a couple of months, each of the affected classes will likely either get a class specific feat like Intelligent Blademaster or a MBA at-will.
On the idea of why a weapon wielder may suddenly "get crappy" when not their turn: Well a Rogue (for example) can do a cunning trick to rip out his/her opponent's spine when he/she tries to, but an OA or a granted MBA isn't something he/she plans, and finds the right moment for. It is a split-second opening that needs to be taken right then or the chance is lost. Thus the Rogue just "swings out" with his/her sword, using STR, instead of waiting for the "sweet shot", using DEX.
Basically if you don't assume Sly Flourish was a "Oh I want to hit you, best swing my knife" reaction but a "Ok I've been swinging and drawing out your parry for a few seconds and I think I can get you to overextend yourself and get under your guiard" effect then the idea of OA and "free action MBAs" being worse doesn't seem so odd. They take no game time (as they are free actions/interrupt other peoples turns) so they are more "swing and hope" than normal attacks. And the arguement that then II/IR's should be "crappy" too is avoided when you note that those are specific responses to specific triggers - i.e. the Rogue trained to have a trick up their sleeve in response to an event they felt certain would arise often - so no "How do I react to this momentary opening just presented. Just swing and hope" as they have practiced how to respond to that specific opening before.
Really? What makes you say that?