Why isn't every 9th level wizard rich?

Wulf Ratbane said:
I think a better (simpler) solution is to remove the Permanent duration.

Caveat Emptor, especially when buying from wizards.

Here, here. This is the number one and likely first fix to make economics in a D&D world have any sort of consitancy with game mechanics.
 

log in or register to remove this ad

Rothe said:
Here, here. This is the number one and likely first fix to make economics in a D&D world have any sort of consitancy with game mechanics.
I wouldn't do it, because I have a non-nerf solution, and it nerfing that spell wouldn't be fair to the PC. Plus I prefer to reward creativity than nerf it.
 

Did anyone of you get the idea that instead of nerfing spells to make a medival economy work (in that case nerf mosnters etc. too) you can instead create a new economy which works with the D&D rules?

Wizards can create iron out of thin air? Fine. Iron is nearly worthless and only mined by countries who don't want to be wizard dependent. What most people mine for is mithril and other higher quality metal which wizards can't create. And there would be a huge spell component market as wizards tend to require many exotic things to make their spells work.
 

Derren said:
Wizards can create iron out of thin air? Fine. Iron is nearly worthless and only mined by countries who don't want to be wizard dependent. What most people mine for is mithril and other higher quality metal which wizards can't create. And there would be a huge spell component market as wizards tend to require many exotic things to make their spells work.

Hmm. I think you've just come up with a major plot element of my next campaign here - thanks...
 

Derren said:
Did anyone of you get the idea that instead of nerfing spells to make a medival economy work (in that case nerf mosnters etc. too) you can instead create a new economy which works with the D&D rules?

Wizards can create iron out of thin air? Fine. Iron is nearly worthless and only mined by countries who don't want to be wizard dependent. What most people mine for is mithril and other higher quality metal which wizards can't create. And there would be a huge spell component market as wizards tend to require many exotic things to make their spells work.

This makes sense, yes, but it's flatly contradicted by the rules, which state that raw iron is a trade good akin to gold or silver, and can be exchanged as easily as other precious metals.

Given that the economy of D&D is defined, and not emergent, it does make more sense from a fix-the-problem perspective to change the instantaneous conjuration spells to instead be dispellable, or something similar.
 

Something else about iron - iron, in most D&D settings, isn't all that useful by itself, you have to make steel out of it to create the products people want to buy.

So, no matter how much iron you have, it's only as useful as your capacity to smelt it into steel.

Also, you may just want to say that spells like wall of iron only produce low-quality iron that isn't of much use to smelt.
 

robertliguori said:
This makes sense, yes, but it's flatly contradicted by the rules, which state that raw iron is a trade good akin to gold or silver, and can be exchanged as easily as other precious metals.

When common sense and the rules collide, common sense must prevail.
 

WayneLigon said:
When common sense and the rules collide, common sense must prevail.
When you look carefully at common sense, you discover that it's not really common and often not that sensible.
 

Derren said:
Did anyone of you get the idea that instead of nerfing spells to make a medival economy work (in that case nerf mosnters etc. too) you can instead create a new economy which works with the D&D rules?
It depends on how much work I want to put into making the change. Nerfing the spell has the advantage of being much simpler, with fewer follow-on effects to be considered.
 

Derren said:
Did anyone of you get the idea that instead of nerfing spells to make a medival economy work (in that case nerf mosnters etc. too) you can instead create a new economy which works with the D&D rules?
Please let me know where I can download your new economic rules.

Thanks, -- N
 

Trending content

Remove ads

Top