Crimson Longinus
Legend
It is a reason why D&D has such complicated and extensive combat mechanics. But it is not the reason for combat mechanics being prioritised over social mechanics in general. I've been in a lot of LARPS that in which basically only rules were for physical conflict, (usually super light like rock-paper-scissors etc) and the game's focus was solely on the social situation.I think it’s a huge factor. Fighting is a big part of the game. It’s a big part of many games. Nothing wrong with that, it simply is so. The hobby’s roots in wargaming are a big influence.
I simply don't agree with this. These things are not completely unlike more mundane social conflicts everyone is familiar with. People can imagine such things, to sufficient degree that they feel pretty real to them (and if this is actually "realistic" doesn't really matter, it just needs to feel like it is.) It is exactly these sort of tense high stakes social situations many LARPs are build around, people play these sort of situations by talking and immersing all the time, so it seems utterly ludicrous to me to claim that this is somehow super difficult.Replace the word “physical” with “social”. Haggling with the shopkeeper? Sure…simple stuff like that we can likely model pretty well. Courtly intrigue, international diplomacy, hostage negotiation…high stakes things like that aren’t resolved with simple talking. They’re as complicated as combat and just as unfamiliar to most players.
Also, if you don't want to immerse and roleplay situations like this and just rather roll the dice to move on, then what is even the point? This is the good stuff, why would you want to roll the dice to skip it?