billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
D&D's always been game first, world second. Hit points, classes, demi-human level limits, weapon and armor restrictions.
So because some elements are expressly gamist, they all have to be?
D&D's always been game first, world second. Hit points, classes, demi-human level limits, weapon and armor restrictions.
So because some elements are expressly gamist, they all have to be?
It's a question of basic approach. Are you building a fantasy world that makes sense and then turning that into something that works as a game? Or are you starting with your crazy funhouse dungeon where the easy monsters are at the top and the hard ones at the bottom and then coming up with some half-arsed explanation, like 'a mad wizard did it'?So because some elements are expressly gamist, they all have to be?
It's a question of basic approach. Are you building a fantasy world that makes sense and then turning that into something that works as a game?
Can you define "the good of the game" in more specific terms, please?
I thought the enjoyment of the participants (the good of the players) is what's supposed to take priority.
Just to give a very basic example. What edition of D&D has a functional economy? After all, this is one of the most basic elements required of creating even a basic simulation of a nation. Yet D&D's economy has never been even remotely anything other than a convenient way of keeping points for the players.
Again, why should one edition be called out for doing the same thing every other edition has done?
It's not that simple. While no D&D game has had a functional economy built in, 1e at least recommended that the DM find ways to make it feel real, which gives them another way to interact with and have an effect on the fantasy environment through the establishment of strongholds, the hiring of craftsmen, etc.
I'd dispute that the economy has never been more than a way to keep points for the players.
As far as calling out the edition, I don't see much value in giving any single aspect of a game a pass simply because other aspects of the game take the same approach. I didn't with 1e, 2e, or 3e so I don't see why I should with 4e either. For my money, retrofitting the environment because you want a level appropriate difficulty is ass-backward. I prefer to set my non-combat (and some of my combat) challenges by induction rather than deduction. And if the PCs find the challenge easy because they're well developed for it, great. They should feel proud of their foresight and prudence.