TarionzCousin
Second Most Angelic Devil Ever
Perhaps we should use a brand-new numbering system. Start at 10. As you get better, your number gets lower, until it is the best it can be at -10.
What?
What?

"You must spread some Experience Points around before giving it to Ariosto again."
I played in a campaign with an RPG that effectively had almost no mechanical character advancement (it was allowed within the system, but we created characters that were pretty much where we wanted them, rather than "beginning" characters).* The campaign lasted about 6-8 years of every Saturday night, only missing maybe a dozen Saturday nights over that time.Let's look at the converse.
How receptive would rpg players be to an rpg which has does not have any character advancement? (ie. No leveling up, no skill improvement, etc ...).
Other than maybe for a one-shot evening game, such an rpg wouldn't be so interesting.
Let's look at the converse.
How receptive would rpg players be to an rpg which has does not have any character advancement? (ie. No leveling up, no skill improvement, etc ...).
Other than maybe for a one-shot evening game, such an rpg wouldn't be so interesting.
It's not even really a matter of "ACs advancing" all the time.mhensley said:With AC's being so slow to advance, fighters really do hit more often as they level up and get magic weapons.
It was stated earlier in the thread that in 4e players didn't "just" do more damage with their powers but that they also gained more effects as they gained levels. I have a bit of a beef with that about 4e or 3e in general when they have stuff that is almost exactly the same, either in powers or spells, but they have different levels and then just bump up the damage. I feel that fireball and delayed blast fireball were pretty bad offenders for this in 3e so were sleep and deep slumber.
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