Raven Crowking
First Post
I have found that, for me, having a stable world model against which the PCs grow is a better fit. Thus, average guards are Normal Men 3 at 1st level, at 10th level, and at 15th level.
RC
RC
Let's look at the converse.
How receptive would rpg players be to an rpg which has does not have any character advancement? (ie. No leveling up, no skill improvement, etc ...).
Other than maybe for a one-shot evening game, such an rpg wouldn't be so interesting.
Other than maybe for a one-shot evening game, such an rpg wouldn't be so interesting.
Why does leveling up/improvement have to equal a scaling world? What if leveling up granted actual improvement of abilities against real challenges. As your character gains levels he/she actually gets better at adventuring activities as a result of experience and practice.
Why does leveling up/improvement have to equal a scaling world? What if leveling up granted actual improvement of abilities against real challenges. As your character gains levels he/she actually gets better at adventuring activities as a result of experience and practice.
Why does leveling up/improvement have to equal a scaling world? What if leveling up granted actual improvement of abilities against real challenges. As your character gains levels he/she actually gets better at adventuring activities as a result of experience and practice.