I mean, I'm sure it has more.So people always bring up that 5e has dominating the 3PP support. What they often fall to mention is the 3PP support for systems like OSE, Mothership, Mork Borg, and other "small systems."
You'd think that PF2 could at least get as much 3PP support as Mork Borg.
The GMG has some pretty good guidelines on how to homebrew creatures, which are conveniently online at Archives of Nethys. I have found them to be pretty easy to use.I wouldn't be looking at homebrewing an ancestry or class. It's more being able to homebrew my own monster stat blocks properly without screwing it up, especially creating challenging boss fights. It's probably easier than I think, I just haven't done it yet so there's always that hesitation I guess.
I wouldn't be looking at homebrewing an ancestry or class. It's more being able to homebrew my own monster stat blocks properly without screwing it up, especially creating challenging boss fights. It's probably easier than I think, I just haven't done it yet so there's always that hesitation I guess.
The Gamemastery Guide makes it super easy, with a 'choose a level, choose easy, medium, or hard (and sometimes super-hard)' approach. The best part? The numbers are just the numbers, unlike 5e, where you pick the numbers in one area (Constitution, number of Hit Dice) to get what you want somewhere else (total HP, Regeneration amount, saves, etc.).I seem to recall some guidelines, but I could be mixing it up with a different game (too many stuck in my head).
The Gamemastery Guide makes it super easy, with a 'choose a level, choose easy, medium, or hard (and sometimes super-hard)' approach. The best part? The numbers are just the numbers, unlike 5e, where you pick the numbers in one area (Constitution, number of Hit Dice) to get what you want somewhere else (total HP, Regeneration amount, saves, etc.).
Yep. Paizo themselves nearly floods the market. I have 4 pathfinder subs (you need 4 to get the 15% discount.Paizo publishes a lot of material, much more than WotC does.
There was a 'third party con' early in the year, right in the middle of the OGL fiasco. So I used that to buy a huge pile of books at almost no cost.Personally I've only bought 1 3pp for PF2e, the Battlezoo Ancestries: Dragons book. I enjoyed the book enough that I just backed the current Kickstarter they're running for the Indigo Isles setting. Worth mentioning I'm not sure I'd be interested in their books if they didn't have Mark Seifter as their Director of Game Design.
Can you elaborate on what has unbalanced the game? I don't know anything about PF2e just genuinely curious.Yep. Paizo themselves nearly floods the market. I have 4 pathfinder subs (you need 4 to get the 15% discount.
Rules, Lost Omens, Adventures, Adventure Packs.
- Beyond costs, that's a lot of reading to keep up with.
There was a 'third party con' early in the year, right in the middle of the OGL fiasco. So I used that to buy a huge pile of books at almost no cost.
...
And I have yet to have the time to read most of them.
Of those I did read - a lot of those publishers made the mistake of using it as an opportunity to offload some lower end short works. Items that do not tell me to go buy more from them...
As a buyer I have another concern that really hurts these publishers.
I got burned really hard during the d20 days. While there were some publishers I really liked but I also would buy things that looked interesting. Some of these ended up being expensive mistakes with very poorly balanced books.
When I look at PF2E, other than the new Rage of Elements book it's fairly tightly designed and well balanced. Before about 2 weeks ago my concern would have been breaking the game by introducing an imbalanced mess to my table.
I no longer have that concern. Paizo beat me to the punch.
BUT... historically this worked to keep me from wanting to add in anything with new rules or character design options. Adventures I'm OK with. I can always adjust an encounter. But a new ancestry, feat, class or whatever - could end up breaking the game. Never did I imagine Paizo would do that so hard that I could pretty much introduce a Mutants and Masterminds character and feel more balanced than an official 'common' class... but we're there now.
This response has an extremely high chance of completely derailing the topic as this issue is one of extreme disagreement in the PF2E community right now. I recommend that if we continue this tangent - it get forked into it's own topic.Can you elaborate on what has unbalanced the game? I don't know anything about PF2e just genuinely curious.
I think this is a big one.Never forget intellectual overhead though; a lot of 3PP producers started producing for PF1e after producing for D&D3e, and they were pretty similar, so there wasn't a lot of need to relearn things.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.