Re: Re: ECL's and CR's
Upper_Krust said:
Hi Xeriar! 
Don't take any of that 'Alternative HP Solution' thread too seriously (just a lot of brainstorming and thinking out loud).
Had to do with some of your comments on the Deities and Demigods book and your upcoming Immortal's Handbook, actually.
One that stood out the most were your claim that Salient Abilities should not bypass an antimagic field (unbalanced SDA's ought to be balanced, no need to toss a perfectly valid rule for something like that).
The other was where you assigned progressively more powerful gods (God of a universe of a trillion galaxies, each averaging a hundred billion stars, is still measured with Divine Ranks.) a linear progression.
In my opinion, such rules are not applicable to anything that could rule over a galaxy, much less a universe, much less a multiverse, much less a metaverse... Each of these is a trillionfold increase in scale, at each step. Divine rules should not apply.
However, the Challenge Rating article in Asgard magazine is finished material! I'll stack the contents of that article up against ANY scrutiny!
Here's mine:
A 2nd-level character approximately represents a +100% power increase over a 1st-level character. However a 21st-level character only represents a +5% increase over a 20th-level character, and a 101st-level character is a mere jump of +1% over a 100th-level character.
A level does not represent a consistent increase - this is true. Your approach here is correct, but your scale is not.
A second level character is significantly more than 100% more powerful than a first level. Their hit points alone go up 100%, their attack chance improves by 5%, their wealth increases dramatically, etc.
2nd level is where most stories should begin, actually. The 1st-2nd is really a prologue, where the character comes into his own and becomes a hero.
It's difficult to measure what 'hidden benefits' are, and how potent they can be, but while hit points do follow the reduced power gain pattern you mention, everything else (save damage) does not.
Because, although an additional +1 bonus does not seem like much at 1,000th level, it is still a 5% bonus to strike something when it really matters. Because chances are, if it doesn't matter, it's not worth the time to fight.
The same goes for skill checks and saving throws, and even wealth when it comes down with it. The whole system becomes moot in short order.
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I think the progression starts at 125% at 1st-2nd level, then slowly crawls down to 25%. Different classes, feat selections, and well, pretty much -everything- throw this off pretty badly. A party of three or more cooperating players is getting more bang for their buck, so to speak.
Ultimately, d20 just breaks down and dies and the numbers you talk about in your article - there is no more point, really.